Project cleanup, remove silly files and move board to file
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parent
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commit
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7 changed files with 52 additions and 76 deletions
3
AUTHORS
3
AUTHORS
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@ -1,3 +0,0 @@
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Contributers to Gib-Gab-Gob 0.1:
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Vivi Langdon <puttabutta@gmail.com>
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For a complete log, please see the Git commit log at <https://git.solarpunk.moe/vv/gib-gab-gob/commits/branch/main/>.
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17
Makefile.am
17
Makefile.am
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@ -33,10 +33,9 @@ SUFFIXES = .scm .go
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.scm.go:
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$(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<"
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SOURCES = gib-gab-gob/game.go \
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gib-gab-gob/rps.scm \
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gib-gab-gob/game.scm \
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gib-gab-gob/rps.go
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SOURCES = gib-gab-gob/rps.scm \
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gib-gab-gob/game.scm \
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gib-gab-gob/board.scm
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TESTS =
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@ -56,17 +55,9 @@ AM_TESTS_ENVIRONMENT = abs_top_srcdir="$(abs_top_srcdir)"
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dvi: # Don't build dvi docs
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EXTRA_DIST += ChangeLog \
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AUTHORS \
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NEWS \
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doc/.dirstamp \
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doc/stamp-vti \
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doc/gib-gab-gob.info \
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doc/version.info \
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COPYING \
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EXTRA_DIST += COPYING \
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README.org \
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pre-inst-env.in \
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build-aux/texinfo.tex \
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build-aux/test-driver.scm \
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build-aux/missing \
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build-aux/install-sh \
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14
NEWS
14
NEWS
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@ -1,14 +0,0 @@
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# -*- mode: org; coding: utf-8; -*-
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#+TITLE: Gib-Gab-Gob NEWS – history of user-visible changes
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#+STARTUP: content hidestars
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Copyright © (2023) Vivi Langdon <puttabutta@gmail.com>
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Copying and distribution of this file, with or without modification,
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are permitted in any medium without royalty provided the copyright
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notice and this notice are preserved.
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Please send Gib-Gab-Gob bug reports to INSERT EMAIL HERE.
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* Publication at 0.1
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45
gib-gab-gob/board.scm
Normal file
45
gib-gab-gob/board.scm
Normal file
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@ -0,0 +1,45 @@
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(define-module (gib-gab-gob board)
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#:use-module (srfi srfi-1)
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#:export (make-board
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board-ref
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board-choose!
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board-display
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board-winner?))
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(define ggg-size 3) ;; tic tac toe with more than 3x3 grid?
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(define (make-board)
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(make-array #f ggg-size ggg-size))
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(define (board-ref board x y)
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(array-ref board y x))
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(define (board-choose! board val x y)
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(define ref (board-ref board x y))
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(if ref
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(error "That space is already occupied with:" ref)
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(array-set! board val y x)))
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(define (board-display board)
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(array-slice-for-each-in-order
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1
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(λ (row)
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(array-for-each (λ (x) (format #t "[~a]" (or x " "))) row)
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(format #t "\n"))
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board))
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(define (board-winner? board mark)
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;; e.g. '(0 1 2)
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(define idxs (iota ggg-size))
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;; true, if any item in list is non-false
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(define (any? l) (and (any identity l) #t))
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;; Iterate through iota calling fn and check if all are true
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(define (iter-all? fn) (apply eq? mark (map fn idxs)))
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;; Iterate through the rows and see if any are winners
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(define (row-winner? b)
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(any? (map (λ (y) (iter-all? (λ (x) (board-ref b x y)))) idxs)))
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(or (row-winner? board)
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(row-winner? (transpose-array board 1 0))
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;; check the two diagonals
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(iter-all? (λ (x) (board-ref board x x)))
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(iter-all? (λ (x) (board-ref board x (- ggg-size x 1))))))
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@ -1,17 +1,11 @@
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(define-module (gib-gab-gob game)
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#:use-module (goblins)
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#:use-module (goblins vat)
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#:use-module (goblins actor-lib methods)
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#:use-module (goblins actor-lib sealers)
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#:use-module (goblins actor-lib selfish-spawn)
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#:use-module (ice-9 match)
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#:use-module (srfi srfi-1)
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#:use-module (ice-9 rdelim)
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#:use-module (gib-gab-gob board)
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#:export (^ggg-controller))
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;; Actual Tic Tac Toe game
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(define ggg-size 3) ;; tic tac toe with more than 3x3 grid?
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(define (^ggg-controller bcom initiator? peer)
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(define mark (if initiator? 'x 'o))
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(define peer-mark (if initiator? 'o 'x))
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(set! my-turn? (not my-turn?))
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(board-display board))
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(error "It's not my turn."))]))
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;; Board logic
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(define (make-board)
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(make-array #f ggg-size ggg-size))
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(define (board-ref board x y)
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(array-ref board y x))
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(define (board-choose! board val x y)
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(define ref (board-ref board x y))
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(if ref
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(error "That space is already occupied with:" ref)
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(array-set! board val y x)))
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(define (board-display board)
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(array-slice-for-each-in-order
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1
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(λ (row)
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(array-for-each (λ (x) (format #t "[~a]" (or x " "))) row)
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(format #t "\n"))
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board))
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(define (board-winner? board mark)
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;; e.g. '(0 1 2)
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(define idxs (iota ggg-size))
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;; true, if any item in list is non-false
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(define (any? l) (and (any identity l) #t))
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;; Iterate through iota calling fn and check if all are true
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(define (iter-all? fn) (apply eq? mark (map fn idxs)))
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;; Iterate through the rows and see if any are winners
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(define (row-winner? b)
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(any? (map (λ (y) (iter-all? (λ (x) (board-ref b x y)))) idxs)))
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(or (row-winner? board)
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(row-winner? (transpose-array board 1 0))
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;; check the two diagonals
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(iter-all? (λ (x) (board-ref board x x)))
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(iter-all? (λ (x) (board-ref board x (- ggg-size x 1))))))
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2
hall.scm
2
hall.scm
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((compiled-scheme-file "game")
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(scheme-file "rps")
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(scheme-file "game")
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(compiled-scheme-file "board")
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(scheme-file "board")
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(compiled-scheme-file "rps")))))
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(tests ((directory "tests" ())))
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(programs
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