Some tweaks which break things, oops.

This commit is contained in:
Vivianne 2023-07-16 19:59:42 -07:00
parent 79737e6528
commit 36ff5f887c
3 changed files with 33 additions and 32 deletions

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@ -2,41 +2,42 @@
#:use-module (fibers)
#:use-module (fibers channels)
#:use-module (goblins)
#:use-module (goblins vat)
#:use-module (goblins actor-lib cell)
#:use-module (goblins actor-lib methods)
#:use-module (goblins actor-lib sealers)
#:use-module (gib-gab-gob board)
#:export (^ggg-controller))
;; Actual Tic Tac Toe game
(define (^ggg-controller bcom board my-turn+ first? peer)
(define (^ggg-controller bcom board state+ first? peer)
(define mark (if first? 'x 'o))
(define peer-mark (if first? 'o 'x))
(define %my-turn? first?)
(define %my-turn? (spawn ^cell first?))
(define (%state)
(cond
((board-winner? board mark) 'won)
((board-winner? board peer-mark) 'lost)
(else 'play)))
(define (signal-turn)
;; any better way to do this?
(spawn-fiber (λ () (put-message my-turn+ #t)))
(syscaller-free-fiber (λ () (put-message state+ (%state))))
#f)
(define (switch-turn!)
(set! %my-turn? (not %my-turn?))
(when %my-turn? (signal-turn))
($ %my-turn? (not %my-turn?))
(when ($ %my-turn?) (signal-turn))
#f)
(when first? (signal-turn))
(methods
;; The peer is telling us about the turn it took.
[(peer-turn! x y)
(if (not %my-turn?)
(if (not ($ %my-turn?))
(begin
(board-choose! board peer-mark x y)
(switch-turn!))
(error "It's my turn!"))]
;; TODO: These need to go somewhere else so the peer can't move or init for us!
[(try-transition) 'playing]
[(my-turn?) %my-turn?]
[(my-turn?) ($ %my-turn?)]
[(my-mark) mark]
[(state) (%state)]
[(initialize!)
@ -45,7 +46,7 @@
(format #t "Peer's status: ~a\n" status)
status) #:promise? #t)]
[(my-turn! x y)
(if %my-turn?
(if ($ %my-turn?)
(begin
(board-assert-vacant board x y)
(on (<- peer 'peer-turn! x y)

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@ -19,7 +19,7 @@
(define init-sref ($ mycapn 'register initiator 'onion))
(format #t "Connect to: ~a\n" (ocapn-id->string init-sref)))
(define (^game-initiator bcom ^game-controller board my-turn+)
(define (^game-initiator bcom ^game-controller board state+)
(define pick (pick-rps))
(define won? #nil)
(define peer #nil)
@ -34,13 +34,13 @@
[(try-transition)
(if (eq? won? #nil)
'connecting
(bcom (^game-controller bcom board my-turn+ won? peer) 'ready-to-play))]))
(bcom (^game-controller bcom board state+ won? peer) 'ready-to-play))]))
;;
;; Joiner logic
;;
(define (^game-joiner bcom initiator ^game-controller board my-turn+)
(define (^game-joiner bcom initiator ^game-controller board state+)
(define-values (seal-pick unseal-pick my-pick?)
(spawn-sealer-triplet))
(define pick (pick-rps))
@ -52,7 +52,7 @@
;; We make the assumption that initiator is to become a controller.
;; Note second arg to bcom which will return the value (this is confusing to me)
;; see https://spritely.institute/files/docs/guile-goblins/0.11.0/Object-construction.html
(bcom (^game-controller bcom board my-turn+ won? initiator) unseal-pick)]))
(bcom (^game-controller bcom board state+ won? initiator) unseal-pick)]))
;;
;; Standard rock paper scissors logic follows!

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@ -9,6 +9,7 @@
#:use-module (fibers)
#:use-module (fibers channels)
#:use-module (goblins)
#:use-module (goblins vat)
#:use-module (goblins ocapn captp)
#:use-module (goblins ocapn ids)
#:use-module (goblins ocapn netlayer onion)
@ -17,16 +18,15 @@
;; Module for simple console-based UI (no curses)
;; A single run of the loop for a bespoke REPL for playing the game
(define (%loop vat b controller my-turn+)
(get-message my-turn+)
(with-vat vat
(on (<- controller 'state)
(λ (state)
(%print b state)
(if (eq? state 'play)
(let ((coords (%read)))
(if coords (%eval vat b controller coords) #f))
#f)))))
(define (%loop vat b controller state+)
(define state (get-message state+))
(%print b state)
(if (eq? state 'play)
(let ((coords (%read)))
(with-vat
vat
(if coords (%eval vat b controller coords) #f)))
#f))
(define (%read)
(define line (read-line (current-input-port)))
@ -56,34 +56,34 @@
((eq? state 'won) (format #t "*** I won! ***\n"))
((eq? state 'lost) (format #t "*** I lost! ***\n"))))
(define (begin-game-loop board controller my-turn+)
(define (begin-game-loop board controller state+)
(define vat (spawn-vat #:name "UI"))
(spawn-fiber
(syscaller-free-fiber
(λ ()
(while (%loop vat board controller my-turn+))
(while (%loop vat board controller state+))
(format #t "bye-bye!\n")
#f)))
(define (make-initiator)
(with-vat
(spawn-vat #:name "Initiator Game")
(define my-turn+ (make-channel))
(define state+ (make-channel))
(define board (make-board))
(define initiator (spawn ^game-initiator ^ggg-controller board my-turn+))
(define initiator (spawn ^game-initiator ^ggg-controller board state+))
(initiator/connect initiator)
(begin-game-loop board initiator my-turn+)))
(begin-game-loop board initiator state+)))
(define (make-joiner ^game-controller addr)
(with-vat
(spawn-vat #:name "Joiner Game")
(define mycapn (spawn-mycapn (new-onion-netlayer)))
(define my-turn+ (make-channel))
(define state+ (make-channel))
(define board (make-board))
(let* ((init-sref (string->ocapn-id addr))
(initiator ($ mycapn 'enliven init-sref))
(joiner (spawn ^game-joiner initiator ^game-controller board my-turn+))
(joiner (spawn ^game-joiner initiator ^game-controller board state+))
(sealed ($ joiner 'get-sealed-pick)))
(on (<- initiator 'register-opponent joiner sealed)
(λ (_)
(on ($ joiner 'initialize!)
(λ (status) (begin-game-loop board joiner my-turn+) #f)))))))
(λ (status) (begin-game-loop board joiner state+) #f)))))))