456 lines
16 KiB
Rust
456 lines
16 KiB
Rust
use adw::{prelude::*, subclass::prelude::*};
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use gettextrs::gettext;
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use gtk::{
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gio,
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glib::{self, clone},
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CompositeTemplate,
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};
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use log::error;
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use matrix_sdk::ruma::{api::client::discovery::get_capabilities, OwnedMxcUri};
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mod change_password_subpage;
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mod deactivate_account_subpage;
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mod log_out_subpage;
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use change_password_subpage::ChangePasswordSubpage;
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use deactivate_account_subpage::DeactivateAccountSubpage;
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use log_out_subpage::LogOutSubpage;
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use crate::{
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components::{ActionButton, ActionState, ButtonRow, EditableAvatar},
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prelude::*,
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session::model::{Session, User},
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spawn, spawn_tokio, toast,
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utils::{media::load_file, template_callbacks::TemplateCallbacks, OngoingAsyncAction},
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};
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mod imp {
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use std::cell::RefCell;
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use glib::{subclass::InitializingObject, WeakRef};
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use super::*;
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#[derive(Debug, Default, CompositeTemplate)]
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#[template(resource = "/org/gnome/Fractal/ui/session/view/account_settings/user_page/mod.ui")]
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pub struct UserPage {
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pub session: WeakRef<Session>,
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#[template_child]
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pub avatar: TemplateChild<EditableAvatar>,
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#[template_child]
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pub display_name: TemplateChild<adw::EntryRow>,
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#[template_child]
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pub display_name_button: TemplateChild<ActionButton>,
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#[template_child]
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pub change_password_group: TemplateChild<adw::PreferencesGroup>,
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#[template_child]
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pub change_password_subpage: TemplateChild<ChangePasswordSubpage>,
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#[template_child]
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pub homeserver: TemplateChild<gtk::Label>,
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#[template_child]
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pub user_id: TemplateChild<gtk::Label>,
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#[template_child]
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pub session_id: TemplateChild<gtk::Label>,
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#[template_child]
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pub deactivate_account_subpage: TemplateChild<DeactivateAccountSubpage>,
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#[template_child]
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pub log_out_subpage: TemplateChild<LogOutSubpage>,
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pub changing_avatar: RefCell<Option<OngoingAsyncAction<OwnedMxcUri>>>,
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pub changing_display_name: RefCell<Option<OngoingAsyncAction<String>>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for UserPage {
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const NAME: &'static str = "UserPage";
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type Type = super::UserPage;
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type ParentType = adw::PreferencesPage;
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fn class_init(klass: &mut Self::Class) {
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ButtonRow::static_type();
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Self::bind_template(klass);
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Self::Type::bind_template_callbacks(klass);
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TemplateCallbacks::bind_template_callbacks(klass);
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}
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fn instance_init(obj: &InitializingObject<Self>) {
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obj.init_template();
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}
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}
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impl ObjectImpl for UserPage {
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fn properties() -> &'static [glib::ParamSpec] {
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use once_cell::sync::Lazy;
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static PROPERTIES: Lazy<Vec<glib::ParamSpec>> = Lazy::new(|| {
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vec![glib::ParamSpecObject::builder::<Session>("session")
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.explicit_notify()
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.build()]
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});
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PROPERTIES.as_ref()
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}
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fn set_property(&self, _id: usize, value: &glib::Value, pspec: &glib::ParamSpec) {
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match pspec.name() {
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"session" => self.obj().set_session(value.get().unwrap()),
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_ => unimplemented!(),
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}
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}
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fn property(&self, _id: usize, pspec: &glib::ParamSpec) -> glib::Value {
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match pspec.name() {
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"session" => self.obj().session().to_value(),
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_ => unimplemented!(),
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}
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}
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fn constructed(&self) {
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self.parent_constructed();
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let obj = self.obj();
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obj.init_avatar();
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obj.init_display_name();
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obj.init_change_password();
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}
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}
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impl WidgetImpl for UserPage {}
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impl PreferencesPageImpl for UserPage {}
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}
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glib::wrapper! {
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/// Account settings page about the user and the session.
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pub struct UserPage(ObjectSubclass<imp::UserPage>)
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@extends gtk::Widget, adw::PreferencesPage, @implements gtk::Accessible;
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}
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#[gtk::template_callbacks]
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impl UserPage {
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pub fn new(session: &Session) -> Self {
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glib::Object::builder().property("session", session).build()
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}
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/// The current session.
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pub fn session(&self) -> Option<Session> {
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self.imp().session.upgrade()
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}
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/// Set the current session.
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pub fn set_session(&self, session: Option<Session>) {
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if self.session() == session {
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return;
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}
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self.imp().session.set(session.as_ref());
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self.notify("session");
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self.user().avatar_data().image().connect_notify_local(
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Some("uri"),
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clone!(@weak self as obj => move |avatar_image, _| {
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obj.avatar_changed(avatar_image.uri());
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}),
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);
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self.user().connect_notify_local(
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Some("display-name"),
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clone!(@weak self as obj => move |user, _| {
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obj.display_name_changed(user.display_name());
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}),
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);
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spawn!(
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glib::PRIORITY_LOW,
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clone!(@weak self as obj => async move {
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let imp = obj.imp();
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let client = obj.session().unwrap().client();
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let homeserver = client.homeserver().await;
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imp.homeserver.set_label(homeserver.as_ref());
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let user_id = client.user_id().unwrap();
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imp.user_id.set_label(user_id.as_ref());
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let session_id = client.device_id().unwrap();
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imp.session_id.set_label(session_id.as_ref());
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})
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);
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}
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fn user(&self) -> User {
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self.session()
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.as_ref()
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.and_then(|session| session.user())
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.unwrap()
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.to_owned()
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}
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fn init_avatar(&self) {
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let avatar = &self.imp().avatar;
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avatar.connect_edit_avatar(clone!(@weak self as obj => move |_, file| {
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spawn!(
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clone!(@weak obj => async move {
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obj.change_avatar(file).await;
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})
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);
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}));
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avatar.connect_remove_avatar(clone!(@weak self as obj => move |_| {
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spawn!(
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clone!(@weak obj => async move {
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obj.remove_avatar().await;
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})
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);
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}));
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}
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fn avatar_changed(&self, uri: Option<OwnedMxcUri>) {
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let imp = self.imp();
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if let Some(action) = imp.changing_avatar.borrow().as_ref() {
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if uri.as_ref() != action.as_value() {
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// This is not the change we expected, maybe another device did a change too.
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// Let's wait for another change.
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return;
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}
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} else {
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// No action is ongoing, we don't need to do anything.
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return;
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};
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// Reset the state.
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imp.changing_avatar.take();
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imp.avatar.success();
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if uri.is_none() {
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toast!(self, gettext("Avatar removed successfully"));
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} else {
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toast!(self, gettext("Avatar changed successfully"));
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}
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}
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async fn change_avatar(&self, file: gio::File) {
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let imp = self.imp();
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let avatar = &imp.avatar;
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avatar.edit_in_progress();
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let (data, info) = match load_file(&file).await {
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Ok(res) => res,
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Err(error) => {
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error!("Could not load user avatar file: {error}");
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toast!(self, gettext("Could not load file"));
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avatar.reset();
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return;
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}
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};
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let client = self.session().unwrap().client();
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let client_clone = client.clone();
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let handle =
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spawn_tokio!(async move { client_clone.media().upload(&info.mime, data).await });
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let uri = match handle.await.unwrap() {
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Ok(res) => res.content_uri,
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Err(error) => {
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error!("Could not upload user avatar: {error}");
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toast!(self, gettext("Could not upload avatar"));
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avatar.reset();
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return;
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}
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};
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let (action, weak_action) = OngoingAsyncAction::set(uri.clone());
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imp.changing_avatar.replace(Some(action));
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let uri_clone = uri.clone();
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let handle =
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spawn_tokio!(async move { client.account().set_avatar_url(Some(&uri_clone)).await });
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match handle.await.unwrap() {
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Ok(_) => {
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// If the user is in no rooms, we won't receive the update via sync, so change
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// the avatar manually if this request succeeds before the avatar is updated.
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// Because this action can finish in avatar_changed, we must only act if this is
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// still the current action.
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if weak_action.is_ongoing() {
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self.user().set_avatar_url(Some(uri))
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}
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}
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Err(error) => {
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// Because this action can finish in avatar_changed, we must only act if this is
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// still the current action.
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if weak_action.is_ongoing() {
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imp.changing_avatar.take();
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error!("Could not change user avatar: {error}");
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toast!(self, gettext("Could not change avatar"));
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avatar.reset();
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}
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}
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}
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}
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async fn remove_avatar(&self) {
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let imp = self.imp();
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let avatar = &*imp.avatar;
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avatar.removal_in_progress();
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let (action, weak_action) = OngoingAsyncAction::remove();
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imp.changing_avatar.replace(Some(action));
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let client = self.session().unwrap().client();
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let handle = spawn_tokio!(async move { client.account().set_avatar_url(None).await });
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match handle.await.unwrap() {
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Ok(_) => {
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// If the user is in no rooms, we won't receive the update via sync, so change
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// the avatar manually if this request succeeds before the avatar is updated.
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// Because this action can finish in avatar_changed, we must only act if this is
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// still the current action.
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if weak_action.is_ongoing() {
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self.user().set_avatar_url(None)
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}
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}
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Err(error) => {
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// Because this action can finish in avatar_changed, we must only act if this is
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// still the current action.
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if weak_action.is_ongoing() {
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imp.changing_avatar.take();
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error!("Couldn’t remove user avatar: {error}");
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toast!(self, gettext("Could not remove avatar"));
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avatar.reset();
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}
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}
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}
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}
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fn init_display_name(&self) {
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let imp = self.imp();
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let entry = &imp.display_name;
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entry.connect_changed(clone!(@weak self as obj => move|entry| {
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obj.imp().display_name_button.set_visible(entry.text() != obj.user().display_name());
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}));
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}
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fn display_name_changed(&self, name: String) {
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let imp = self.imp();
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if let Some(action) = imp.changing_display_name.borrow().as_ref() {
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if action.as_value() == Some(&name) {
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// This is not the change we expected, maybe another device did a change too.
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// Let's wait for another change.
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return;
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}
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} else {
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// No action is ongoing, we don't need to do anything.
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return;
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}
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// Reset state.
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imp.changing_display_name.take();
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let entry = &imp.display_name;
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let button = &imp.display_name_button;
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entry.remove_css_class("error");
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entry.set_sensitive(true);
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button.set_visible(false);
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button.set_state(ActionState::Confirm);
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toast!(self, gettext("Name changed successfully"));
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}
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async fn change_display_name(&self) {
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let imp = self.imp();
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let entry = &imp.display_name;
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let button = &imp.display_name_button;
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entry.set_sensitive(false);
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button.set_state(ActionState::Loading);
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let display_name = entry.text().trim().to_string();
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let (action, weak_action) = OngoingAsyncAction::set(display_name.clone());
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imp.changing_display_name.replace(Some(action));
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let client = self.session().unwrap().client();
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let display_name_clone = display_name.clone();
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let handle = spawn_tokio!(async move {
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client
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.account()
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.set_display_name(Some(&display_name_clone))
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.await
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});
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match handle.await.unwrap() {
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Ok(_) => {
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// If the user is in no rooms, we won't receive the update via sync, so change
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// the avatar manually if this request succeeds before the avatar is updated.
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// Because this action can finish in display_name_changed, we must only act if
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// this is still the current action.
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if weak_action.is_ongoing() {
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self.user().set_display_name(Some(display_name));
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}
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}
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Err(error) => {
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// Because this action can finish in display_name_changed, we must only act if
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// this is still the current action.
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if weak_action.is_ongoing() {
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imp.changing_display_name.take();
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error!("Could not change user display name: {error}");
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toast!(self, gettext("Could not change display name"));
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button.set_state(ActionState::Retry);
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entry.add_css_class("error");
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entry.set_sensitive(true);
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}
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}
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}
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}
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fn init_change_password(&self) {
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spawn!(
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glib::PRIORITY_LOW,
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clone!(@weak self as obj => async move {
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let client = obj.session().unwrap().client();
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// Check whether the user can change their password.
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let handle = spawn_tokio!(async move {
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client.send(get_capabilities::v3::Request::new(), None).await
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});
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match handle.await.unwrap() {
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Ok(res) => {
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obj.imp().change_password_group.set_visible(res.capabilities.change_password.enabled);
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}
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Err(error) => error!("Could not get server capabilities: {error}"),
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}
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})
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);
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}
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#[template_callback]
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fn handle_change_display_name(&self) {
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spawn!(clone!(@weak self as obj => async move {
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obj.change_display_name().await;
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}));
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}
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#[template_callback]
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fn show_change_password(&self) {
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self.root()
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.as_ref()
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.and_then(|root| root.downcast_ref::<adw::PreferencesWindow>())
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.unwrap()
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.present_subpage(&*self.imp().change_password_subpage);
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}
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#[template_callback]
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fn show_deactivate_account(&self) {
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self.root()
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.as_ref()
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.and_then(|root| root.downcast_ref::<adw::PreferencesWindow>())
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.unwrap()
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.present_subpage(&*self.imp().deactivate_account_subpage);
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}
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#[template_callback]
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pub fn show_log_out_page(&self) {
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self.root()
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.as_ref()
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.and_then(|root| root.downcast_ref::<adw::PreferencesWindow>())
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.unwrap()
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.present_subpage(&*self.imp().log_out_subpage);
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}
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}
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