137 lines
4.0 KiB
Rust
137 lines
4.0 KiB
Rust
use adw::subclass::prelude::*;
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use gtk::{glib, prelude::*, CompositeTemplate};
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use html2pango::markup;
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mod imp {
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use std::cell::RefCell;
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use glib::subclass::InitializingObject;
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use super::*;
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#[derive(Debug, Default, CompositeTemplate)]
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#[template(resource = "/org/gnome/Fractal/ui/components/room_title.ui")]
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pub struct RoomTitle {
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// The markup for the title
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pub title: RefCell<Option<String>>,
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// The markup for the subtitle
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pub subtitle: RefCell<Option<String>>,
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#[template_child]
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pub title_label: TemplateChild<gtk::Label>,
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#[template_child]
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pub subtitle_label: TemplateChild<gtk::Label>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for RoomTitle {
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const NAME: &'static str = "RoomTitle";
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type Type = super::RoomTitle;
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type ParentType = adw::Bin;
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fn class_init(klass: &mut Self::Class) {
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Self::bind_template(klass);
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}
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fn instance_init(obj: &InitializingObject<Self>) {
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obj.init_template();
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}
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}
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impl ObjectImpl for RoomTitle {
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fn properties() -> &'static [glib::ParamSpec] {
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use once_cell::sync::Lazy;
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static PROPERTIES: Lazy<Vec<glib::ParamSpec>> = Lazy::new(|| {
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vec![
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glib::ParamSpecString::builder("title")
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.explicit_notify()
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.build(),
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glib::ParamSpecString::builder("subtitle")
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.explicit_notify()
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.build(),
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]
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});
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PROPERTIES.as_ref()
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}
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fn property(&self, _id: usize, pspec: &glib::ParamSpec) -> glib::Value {
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let obj = self.obj();
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match pspec.name() {
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"title" => obj.title().to_value(),
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"subtitle" => obj.subtitle().to_value(),
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_ => unimplemented!(),
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}
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}
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fn set_property(&self, _id: usize, value: &glib::Value, pspec: &glib::ParamSpec) {
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let obj = self.obj();
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match pspec.name() {
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"title" => obj.set_title(value.get().unwrap()),
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"subtitle" => obj.set_subtitle(value.get().unwrap()),
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_ => unimplemented!(),
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}
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}
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fn constructed(&self) {
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self.parent_constructed();
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}
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}
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impl WidgetImpl for RoomTitle {}
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impl BinImpl for RoomTitle {}
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}
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glib::wrapper! {
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pub struct RoomTitle(ObjectSubclass<imp::RoomTitle>)
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@extends gtk::Widget, adw::Bin, @implements gtk::Accessible;
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}
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impl RoomTitle {
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pub fn new() -> Self {
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glib::Object::new()
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}
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/// Set the title of the room.
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pub fn set_title(&self, title: Option<String>) {
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let imp = self.imp();
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// Parse and escape markup in title
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let title = title.map(|s| markup(&s));
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// If there's an existing title, check that current title and new title aren't
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// equal
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if imp.title.borrow().as_deref() != title.as_deref() {
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imp.title.replace(title);
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imp.title_label.set_visible(imp.title.borrow().is_some());
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}
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self.notify("title");
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}
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/// The title of the room.
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pub fn title(&self) -> Option<String> {
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self.imp().title.borrow().clone()
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}
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/// Set the subtitle of the room.
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pub fn set_subtitle(&self, subtitle: Option<String>) {
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let imp = self.imp();
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// Parse and escape markup in subtitle
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let subtitle = subtitle.map(|s| markup(&s));
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// If there's an existing subtitle, check that current subtitle and new subtitle
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// aren't equal
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if imp.subtitle.borrow().as_deref() != subtitle.as_deref() {
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imp.subtitle.replace(subtitle);
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imp.subtitle_label
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.set_visible(imp.subtitle.borrow().is_some());
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}
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self.notify("subtitle");
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}
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/// The subtitle of the room.
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pub fn subtitle(&self) -> Option<String> {
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self.imp().subtitle.borrow().clone()
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}
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}
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