fractal/src/components/editable_avatar.rs

473 lines
15 KiB
Rust

use std::time::Duration;
use adw::subclass::prelude::*;
use gettextrs::gettext;
use gtk::{
gdk, gio, glib,
glib::{clone, closure, closure_local},
prelude::*,
CompositeTemplate,
};
use log::{debug, error};
use super::{ActionButton, ActionState, ImagePaintable};
use crate::{
session::model::{AvatarData, AvatarImage},
spawn, toast,
utils::and_expr,
};
/// The state of the editable avatar.
#[derive(Debug, Default, Hash, Eq, PartialEq, Clone, Copy, glib::Enum)]
#[repr(u32)]
#[enum_type(name = "EditableAvatarState")]
pub enum EditableAvatarState {
/// Nothing is currently happening.
#[default]
Default = 0,
/// An edit is in progress.
EditInProgress = 1,
/// An edit was successful.
EditSuccessful = 2,
// A removal is in progress.
RemovalInProgress = 3,
}
mod imp {
use std::cell::{Cell, RefCell};
use glib::subclass::{InitializingObject, Signal};
use once_cell::sync::Lazy;
use super::*;
#[derive(Debug, Default, CompositeTemplate)]
#[template(resource = "/org/gnome/Fractal/ui/components/editable_avatar.ui")]
pub struct EditableAvatar {
/// The [`AvatarData`] to display.
pub data: RefCell<Option<AvatarData>>,
/// Whether this avatar is changeable.
pub editable: Cell<bool>,
/// The current state of the edit.
pub state: Cell<EditableAvatarState>,
/// The state of the avatar edit.
pub edit_state: Cell<ActionState>,
/// Whether the edit button is sensitive.
pub edit_sensitive: Cell<bool>,
/// Whether this avatar is removable.
pub removable: Cell<bool>,
/// The state of the avatar removal.
pub remove_state: Cell<ActionState>,
/// Whether the remove button is sensitive.
pub remove_sensitive: Cell<bool>,
/// A temporary image to show instead of the avatar.
pub temp_image: RefCell<Option<gdk::Paintable>>,
#[template_child]
pub stack: TemplateChild<gtk::Stack>,
#[template_child]
pub button_remove_bin: TemplateChild<adw::Bin>,
#[template_child]
pub button_remove: TemplateChild<ActionButton>,
#[template_child]
pub button_edit: TemplateChild<ActionButton>,
}
#[glib::object_subclass]
impl ObjectSubclass for EditableAvatar {
const NAME: &'static str = "ComponentsEditableAvatar";
type Type = super::EditableAvatar;
type ParentType = adw::Bin;
fn class_init(klass: &mut Self::Class) {
Self::bind_template(klass);
klass.install_action("editable-avatar.edit-avatar", None, |obj, _, _| {
spawn!(clone!(@weak obj => async move {
obj.choose_avatar().await;
}));
});
klass.install_action("editable-avatar.remove-avatar", None, |obj, _, _| {
obj.emit_by_name::<()>("remove-avatar", &[]);
});
}
fn instance_init(obj: &InitializingObject<Self>) {
obj.init_template();
}
}
impl ObjectImpl for EditableAvatar {
fn signals() -> &'static [Signal] {
static SIGNALS: Lazy<Vec<Signal>> = Lazy::new(|| {
vec![
Signal::builder("edit-avatar")
.param_types([gio::File::static_type()])
.build(),
Signal::builder("remove-avatar").build(),
]
});
SIGNALS.as_ref()
}
fn properties() -> &'static [glib::ParamSpec] {
static PROPERTIES: Lazy<Vec<glib::ParamSpec>> = Lazy::new(|| {
vec![
glib::ParamSpecObject::builder::<AvatarData>("data")
.explicit_notify()
.build(),
glib::ParamSpecBoolean::builder("editable")
.explicit_notify()
.build(),
glib::ParamSpecEnum::builder::<ActionState>("state")
.explicit_notify()
.build(),
glib::ParamSpecObject::builder::<gdk::Paintable>("temp-image")
.read_only()
.build(),
]
});
PROPERTIES.as_ref()
}
fn set_property(&self, _id: usize, value: &glib::Value, pspec: &glib::ParamSpec) {
let obj = self.obj();
match pspec.name() {
"data" => obj.set_data(value.get().unwrap()),
"editable" => obj.set_editable(value.get().unwrap()),
"state" => obj.set_state(value.get().unwrap()),
_ => unimplemented!(),
}
}
fn property(&self, _id: usize, pspec: &glib::ParamSpec) -> glib::Value {
let obj = self.obj();
match pspec.name() {
"data" => obj.data().to_value(),
"editable" => obj.editable().to_value(),
"state" => obj.state().to_value(),
"temp-image" => obj.temp_image().to_value(),
_ => unimplemented!(),
}
}
fn constructed(&self) {
self.parent_constructed();
self.button_remove.set_extra_classes(&["error"]);
let obj = self.obj();
let image_present_expr = obj
.property_expression("data")
.chain_property::<AvatarData>("image")
.chain_property::<AvatarImage>("paintable")
.chain_closure::<bool>(closure!(
|_: Option<glib::Object>, image: Option<gdk::Paintable>| { image.is_some() }
));
let editable_expr = obj.property_expression("editable");
let button_remove_visible = and_expr(editable_expr, image_present_expr);
button_remove_visible.bind(&*self.button_remove, "visible", glib::Object::NONE);
}
}
impl WidgetImpl for EditableAvatar {}
impl BinImpl for EditableAvatar {}
}
glib::wrapper! {
/// An `Avatar` that can be edited.
pub struct EditableAvatar(ObjectSubclass<imp::EditableAvatar>)
@extends gtk::Widget, adw::Bin, @implements gtk::Accessible;
}
impl EditableAvatar {
pub fn new() -> Self {
glib::Object::new()
}
/// The [`AvatarData`] to display.
pub fn data(&self) -> Option<AvatarData> {
self.imp().data.borrow().to_owned()
}
/// Set the [`AvatarData`] to display.
pub fn set_data(&self, data: Option<AvatarData>) {
if self.data() == data {
return;
}
self.imp().data.replace(data);
self.notify("data");
}
/// Whether this avatar is editable.
pub fn editable(&self) -> bool {
self.imp().editable.get()
}
/// Set whether this avatar is editable.
pub fn set_editable(&self, editable: bool) {
if self.editable() == editable {
return;
}
self.imp().editable.set(editable);
self.notify("editable");
}
/// The state of the edit.
pub fn state(&self) -> EditableAvatarState {
self.imp().state.get()
}
/// Set the state of the edit.
///
/// This is public for debuggin purpose, the other methods to change state
/// should be preferred.
pub fn set_state(&self, state: EditableAvatarState) {
if self.state() == state {
return;
}
match state {
EditableAvatarState::Default => {
self.show_temp_image(false);
self.set_edit_state(ActionState::Default);
self.set_edit_sensitive(true);
self.set_remove_state(ActionState::Default);
self.set_remove_sensitive(true);
self.set_temp_image_from_file(None);
}
EditableAvatarState::EditInProgress => {
self.show_temp_image(true);
self.set_edit_state(ActionState::Loading);
self.set_edit_sensitive(true);
self.set_remove_state(ActionState::Default);
self.set_remove_sensitive(false);
}
EditableAvatarState::EditSuccessful => {
self.show_temp_image(false);
self.set_edit_sensitive(true);
self.set_remove_state(ActionState::Default);
self.set_remove_sensitive(true);
self.set_temp_image_from_file(None);
// Animation for success.
self.set_edit_state(ActionState::Success);
glib::timeout_add_local_once(
Duration::from_secs(2),
clone!(@weak self as obj => move || {
obj.set_state(EditableAvatarState::Default);
}),
);
}
EditableAvatarState::RemovalInProgress => {
self.show_temp_image(true);
self.set_edit_state(ActionState::Default);
self.set_edit_sensitive(false);
self.set_remove_state(ActionState::Loading);
self.set_remove_sensitive(true);
}
}
self.imp().state.set(state);
self.notify("state");
}
/// Reset the state of the avatar.
pub fn reset(&self) {
self.set_state(EditableAvatarState::Default);
}
/// Show that an edit is in progress.
pub fn edit_in_progress(&self) {
self.set_state(EditableAvatarState::EditInProgress);
}
/// Show that a removal is in progress.
pub fn removal_in_progress(&self) {
self.set_state(EditableAvatarState::RemovalInProgress);
}
/// Show that the current ongoing action was successful.
///
/// This is has no effect if no action is ongoing.
pub fn success(&self) {
if self.edit_state() == ActionState::Loading {
self.set_state(EditableAvatarState::EditSuccessful);
} else if self.remove_state() == ActionState::Loading {
// The remove button is hidden as soon as the avatar is gone so we
// don't need a state when it succeeds.
self.set_state(EditableAvatarState::Default);
}
}
/// The state of the avatar edit.
fn edit_state(&self) -> ActionState {
self.imp().edit_state.get()
}
/// Set the state of the avatar edit.
fn set_edit_state(&self, state: ActionState) {
if self.edit_state() == state {
return;
}
self.imp().edit_state.set(state);
}
/// Whether the edit button is sensitive.
fn edit_sensitive(&self) -> bool {
self.imp().edit_sensitive.get()
}
/// Set whether the edit button is sensitive.
fn set_edit_sensitive(&self, sensitive: bool) {
if self.edit_sensitive() == sensitive {
return;
}
self.imp().edit_sensitive.set(sensitive);
}
/// The state of the avatar removal.
fn remove_state(&self) -> ActionState {
self.imp().remove_state.get()
}
/// Set the state of the avatar removal.
fn set_remove_state(&self, state: ActionState) {
if self.remove_state() == state {
return;
}
self.imp().remove_state.set(state);
}
/// Whether the remove button is sensitive.
fn remove_sensitive(&self) -> bool {
self.imp().remove_sensitive.get()
}
/// Set whether the remove button is sensitive.
fn set_remove_sensitive(&self, sensitive: bool) {
if self.remove_sensitive() == sensitive {
return;
}
self.imp().remove_sensitive.set(sensitive);
}
/// The temporary image to show instead of the avatar.
pub fn temp_image(&self) -> Option<gdk::Paintable> {
self.imp().temp_image.borrow().clone()
}
fn set_temp_image_from_file(&self, file: Option<&gio::File>) {
self.imp().temp_image.replace(
file.and_then(|file| ImagePaintable::from_file(file).ok())
.map(|texture| texture.upcast()),
);
self.notify("temp-image");
}
/// Show an avatar with `temp_image` instead of `avatar`.
fn show_temp_image(&self, show_temp: bool) {
let stack = &self.imp().stack;
if show_temp {
stack.set_visible_child_name("temp");
} else {
stack.set_visible_child_name("default");
}
}
async fn choose_avatar(&self) {
let filters = gio::ListStore::new(gtk::FileFilter::static_type());
let image_filter = gtk::FileFilter::new();
image_filter.set_name(Some(&gettext("Images")));
image_filter.add_mime_type("image/*");
filters.append(&image_filter);
let dialog = gtk::FileDialog::builder()
.title(gettext("Choose Avatar"))
.modal(true)
.accept_label(gettext("Choose"))
.filters(&filters)
.build();
let file = match dialog
.open_future(
self.root()
.as_ref()
.and_then(|r| r.downcast_ref::<gtk::Window>()),
)
.await
{
Ok(file) => file,
Err(error) => {
if error.matches(gtk::DialogError::Dismissed) {
debug!("File dialog dismissed by user");
} else {
error!("Could not open avatar file: {error:?}");
toast!(self, gettext("Could not open avatar file"));
}
return;
}
};
if let Some(content_type) = file
.query_info_future(
gio::FILE_ATTRIBUTE_STANDARD_CONTENT_TYPE,
gio::FileQueryInfoFlags::NONE,
glib::PRIORITY_LOW,
)
.await
.ok()
.and_then(|info| info.content_type())
{
if gio::content_type_is_a(&content_type, "image/*") {
self.set_temp_image_from_file(Some(&file));
self.emit_by_name::<()>("edit-avatar", &[&file]);
} else {
error!("The chosen file is not an image");
toast!(self, gettext("The chosen file is not an image"));
}
} else {
error!("Could not get the content type of the file");
toast!(
self,
gettext("Could not determine the type of the chosen file")
);
}
}
pub fn connect_edit_avatar<F: Fn(&Self, gio::File) + 'static>(
&self,
f: F,
) -> glib::SignalHandlerId {
self.connect_closure(
"edit-avatar",
true,
closure_local!(|obj: Self, file: gio::File| {
f(&obj, file);
}),
)
}
pub fn connect_remove_avatar<F: Fn(&Self) + 'static>(&self, f: F) -> glib::SignalHandlerId {
self.connect_closure(
"remove-avatar",
true,
closure_local!(|obj: Self| {
f(&obj);
}),
)
}
}