fractal/src/components/action_button.rs

231 lines
7.0 KiB
Rust

use adw::subclass::prelude::*;
use gtk::{glib, glib::closure_local, prelude::*, CompositeTemplate};
use super::Spinner;
#[derive(Debug, Default, Hash, Eq, PartialEq, Clone, Copy, glib::Enum)]
#[repr(u32)]
#[enum_type(name = "ActionState")]
pub enum ActionState {
#[default]
Default = 0,
Confirm = 1,
Retry = 2,
Loading = 3,
Success = 4,
Warning = 5,
Error = 6,
}
impl AsRef<str> for ActionState {
fn as_ref(&self) -> &str {
match self {
ActionState::Default => "default",
ActionState::Confirm => "confirm",
ActionState::Retry => "retry",
ActionState::Loading => "loading",
ActionState::Success => "success",
ActionState::Warning => "warning",
ActionState::Error => "error",
}
}
}
mod imp {
use std::cell::{Cell, RefCell};
use glib::subclass::{InitializingObject, Signal};
use once_cell::sync::Lazy;
use super::*;
#[derive(Debug, Default, CompositeTemplate)]
#[template(resource = "/org/gnome/Fractal/ui/components/action_button.ui")]
pub struct ActionButton {
/// The icon used in the default state.
pub icon_name: RefCell<String>,
/// The extra classes applied to the button in the default state.
pub extra_classes: RefCell<Vec<String>>,
/// The action emitted by the button.
pub action_name: RefCell<Option<glib::GString>>,
/// The target value of the action of the button.
pub action_target_value: RefCell<Option<glib::Variant>>,
/// The state of the button.
pub state: Cell<ActionState>,
#[template_child]
pub stack: TemplateChild<gtk::Stack>,
#[template_child]
pub button_default: TemplateChild<gtk::Button>,
#[template_child]
pub spinner: TemplateChild<Spinner>,
}
#[glib::object_subclass]
impl ObjectSubclass for ActionButton {
const NAME: &'static str = "ComponentsActionButton";
type Type = super::ActionButton;
type ParentType = adw::Bin;
type Interfaces = (gtk::Actionable,);
fn class_init(klass: &mut Self::Class) {
Self::bind_template(klass);
Self::Type::bind_template_callbacks(klass);
klass.set_css_name("action-button");
}
fn instance_init(obj: &InitializingObject<Self>) {
obj.init_template();
}
}
impl ObjectImpl for ActionButton {
fn signals() -> &'static [Signal] {
static SIGNALS: Lazy<Vec<Signal>> =
Lazy::new(|| vec![Signal::builder("clicked").build()]);
SIGNALS.as_ref()
}
fn properties() -> &'static [glib::ParamSpec] {
static PROPERTIES: Lazy<Vec<glib::ParamSpec>> = Lazy::new(|| {
vec![
glib::ParamSpecString::builder("icon-name")
.explicit_notify()
.build(),
glib::ParamSpecEnum::builder::<ActionState>("state")
.explicit_notify()
.build(),
glib::ParamSpecOverride::for_interface::<gtk::Actionable>("action-name"),
glib::ParamSpecOverride::for_interface::<gtk::Actionable>("action-target"),
]
});
PROPERTIES.as_ref()
}
fn set_property(&self, _id: usize, value: &glib::Value, pspec: &glib::ParamSpec) {
let obj = self.obj();
match pspec.name() {
"icon-name" => obj.set_icon_name(value.get().unwrap()),
"state" => obj.set_state(value.get().unwrap()),
"action-name" => obj.set_action_name(value.get().unwrap()),
"action-target" => obj.set_action_target_value(value.get().ok().as_ref()),
_ => unimplemented!(),
}
}
fn property(&self, _id: usize, pspec: &glib::ParamSpec) -> glib::Value {
let obj = self.obj();
match pspec.name() {
"icon-name" => obj.icon_name().to_value(),
"state" => obj.state().to_value(),
"action-name" => obj.action_name().to_value(),
"action-target" => obj.action_target_value().to_value(),
_ => unimplemented!(),
}
}
}
impl WidgetImpl for ActionButton {}
impl BinImpl for ActionButton {}
impl ActionableImpl for ActionButton {
fn action_name(&self) -> Option<glib::GString> {
self.action_name.borrow().clone()
}
fn action_target_value(&self) -> Option<glib::Variant> {
self.action_target_value.borrow().clone()
}
fn set_action_name(&self, name: Option<&str>) {
self.action_name.replace(name.map(Into::into));
}
fn set_action_target_value(&self, value: Option<&glib::Variant>) {
self.action_target_value
.replace(value.map(ToOwned::to_owned));
}
}
}
glib::wrapper! {
/// A button to emit an action and handle its different states.
pub struct ActionButton(ObjectSubclass<imp::ActionButton>)
@extends gtk::Widget, adw::Bin, @implements gtk::Actionable, gtk::Accessible;
}
#[gtk::template_callbacks]
impl ActionButton {
pub fn new() -> Self {
glib::Object::new()
}
/// The icon used in the default state.
pub fn icon_name(&self) -> String {
self.imp().icon_name.borrow().clone()
}
/// Set the icon used in the default state.
pub fn set_icon_name(&self, icon_name: &str) {
if self.icon_name() == icon_name {
return;
}
self.imp().icon_name.replace(icon_name.to_owned());
self.notify("icon-name");
}
pub fn extra_classes(&self) -> Vec<String> {
self.imp().extra_classes.borrow().clone()
}
pub fn set_extra_classes(&self, classes: &[&str]) {
let imp = self.imp();
for class in imp.extra_classes.borrow_mut().drain(..) {
imp.button_default.remove_css_class(&class);
}
for class in classes.iter() {
imp.button_default.add_css_class(class);
}
self.imp()
.extra_classes
.replace(classes.iter().map(ToString::to_string).collect());
}
/// The state of the button.
pub fn state(&self) -> ActionState {
self.imp().state.get()
}
/// Set the state of the button.
pub fn set_state(&self, state: ActionState) {
if self.state() == state {
return;
}
let imp = self.imp();
imp.stack.set_visible_child_name(state.as_ref());
imp.state.replace(state);
self.notify("state");
}
pub fn connect_clicked<F: Fn(&Self) + 'static>(&self, f: F) -> glib::SignalHandlerId {
self.connect_closure(
"clicked",
true,
closure_local!(move |obj: Self| {
f(&obj);
}),
)
}
#[template_callback]
fn button_clicked(&self) {
self.emit_by_name::<()>("clicked", &[]);
}
}