96248c1a94
This patch fix the problem that causes the elimination of member events from the initial sync. To calculate 1:1 rooms we use the members in that rooms so if we don't have that information we should ask to the matrix server. I've just move some code to the fractal-gtk to calculate the room name when we receive the list of member in a room. Meantime we'll show a "..." that I suppose that any user will understand as "loading". This loading is done in the background so the initial sync works faster and if we've rooms without name we'll ask to the server about the members and then we'll change the room name according to the number of members. |
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src | ||
build.rs | ||
Cargo.toml |