fractal/src/components/password_entry_row.rs

373 lines
12 KiB
Rust

use adw::subclass::prelude::*;
use gtk::{
gdk, glib,
glib::{clone, closure_local},
prelude::*,
CompositeTemplate,
};
use super::{ActionButton, ActionState};
use crate::utils::template_callbacks::TemplateCallbacks;
mod imp {
use std::cell::RefCell;
use glib::subclass::{InitializingObject, Signal};
use once_cell::sync::Lazy;
use super::*;
#[derive(Debug, Default, CompositeTemplate)]
#[template(resource = "/org/gnome/Fractal/components-password-entry-row.ui")]
pub struct PasswordEntryRow {
#[template_child]
pub entry: TemplateChild<gtk::Text>,
#[template_child]
pub progress: TemplateChild<gtk::LevelBar>,
#[template_child]
pub action_button: TemplateChild<ActionButton>,
/// The hint of the entry.
pub hint: RefCell<String>,
}
#[glib::object_subclass]
impl ObjectSubclass for PasswordEntryRow {
const NAME: &'static str = "ComponentsPasswordEntryRow";
type Type = super::PasswordEntryRow;
type ParentType = adw::PreferencesRow;
fn class_init(klass: &mut Self::Class) {
Self::bind_template(klass);
TemplateCallbacks::bind_template_callbacks(klass);
klass.install_action("entry-row.activate", None, move |widget, _, _| {
let priv_ = widget.imp();
if priv_.action_button.state() == ActionState::Default {
priv_.entry.grab_focus();
} else {
widget.emit_by_name::<()>("activated", &[]);
}
});
klass.install_action("entry-row.cancel", None, move |widget, _, _| {
widget.emit_by_name::<()>("cancel", &[]);
});
klass.add_binding_action(
gdk::Key::Escape,
gdk::ModifierType::empty(),
"entry-row.cancel",
None,
);
}
fn instance_init(obj: &InitializingObject<Self>) {
obj.init_template();
}
}
impl ObjectImpl for PasswordEntryRow {
fn signals() -> &'static [Signal] {
static SIGNALS: Lazy<Vec<Signal>> = Lazy::new(|| {
vec![
Signal::builder(
"focused",
&[bool::static_type().into()],
<()>::static_type().into(),
)
.build(),
Signal::builder("activated", &[], <()>::static_type().into()).build(),
Signal::builder("cancel", &[], <()>::static_type().into()).build(),
Signal::builder("changed", &[], <()>::static_type().into()).build(),
]
});
SIGNALS.as_ref()
}
fn properties() -> &'static [glib::ParamSpec] {
static PROPERTIES: Lazy<Vec<glib::ParamSpec>> = Lazy::new(|| {
vec![
glib::ParamSpecString::new(
"text",
"Text",
"The value of the entry",
None,
glib::ParamFlags::READWRITE | glib::ParamFlags::EXPLICIT_NOTIFY,
),
glib::ParamSpecString::new(
"hint",
"Hint",
"The hint of the entry",
None,
glib::ParamFlags::READWRITE | glib::ParamFlags::EXPLICIT_NOTIFY,
),
glib::ParamSpecBoolean::new(
"entry-sensitive",
"Entry Sensitive",
"Whether the entry is sensitive",
true,
glib::ParamFlags::READWRITE | glib::ParamFlags::EXPLICIT_NOTIFY,
),
glib::ParamSpecEnum::new(
"action-state",
"Action State",
"The state of the entry action button",
ActionState::static_type(),
ActionState::default() as i32,
glib::ParamFlags::READWRITE | glib::ParamFlags::EXPLICIT_NOTIFY,
),
glib::ParamSpecBoolean::new(
"action-sensitive",
"Action Sensitive",
"Whether the action button is sensitive",
true,
glib::ParamFlags::READWRITE | glib::ParamFlags::EXPLICIT_NOTIFY,
),
glib::ParamSpecBoolean::new(
"progress-visible",
"Progress Visible",
"Whether the progress is visible",
true,
glib::ParamFlags::READWRITE | glib::ParamFlags::EXPLICIT_NOTIFY,
),
glib::ParamSpecDouble::new(
"progress-value",
"Progress Value",
"The value of the progress bar",
f64::MIN,
f64::MAX,
0.0,
glib::ParamFlags::READWRITE | glib::ParamFlags::EXPLICIT_NOTIFY,
),
]
});
PROPERTIES.as_ref()
}
fn set_property(
&self,
obj: &Self::Type,
_id: usize,
value: &glib::Value,
pspec: &glib::ParamSpec,
) {
match pspec.name() {
"text" => obj.set_text(value.get().unwrap()),
"hint" => obj.set_hint(value.get().unwrap()),
"entry-sensitive" => obj.set_entry_sensitive(value.get().unwrap()),
"action-state" => obj.set_action_state(value.get().unwrap()),
"action-sensitive" => obj.set_action_sensitive(value.get().unwrap()),
"progress-visible" => obj.set_progress_visible(value.get().unwrap()),
"progress-value" => obj.set_progress_value(value.get().unwrap()),
_ => unimplemented!(),
}
}
fn property(&self, obj: &Self::Type, _id: usize, pspec: &glib::ParamSpec) -> glib::Value {
match pspec.name() {
"text" => obj.text().to_value(),
"hint" => obj.hint().to_value(),
"entry-sensitive" => obj.entry_sensitive().to_value(),
"action-state" => obj.action_state().to_value(),
"action-sensitive" => obj.action_sensitive().to_value(),
"progress-visible" => obj.progress_visible().to_value(),
"progress-value" => obj.progress_value().to_value(),
_ => unimplemented!(),
}
}
fn constructed(&self, obj: &Self::Type) {
self.parent_constructed(obj);
self.entry
.connect_has_focus_notify(clone!(@weak obj => move |entry| {
obj.emit_by_name::<()>("focused", &[&entry.has_focus()]);
}));
self.entry.connect_changed(clone!(@weak obj => move |_| {
obj.emit_by_name::<()>("changed", &[]);
}));
self.entry.connect_activate(clone!(@weak obj => move |_| {
obj.emit_by_name::<()>("activated", &[]);
}));
self.action_button.set_extra_classes(&["flat"]);
}
}
impl WidgetImpl for PasswordEntryRow {
fn grab_focus(&self, _obj: &Self::Type) -> bool {
self.entry.grab_focus()
}
}
impl ListBoxRowImpl for PasswordEntryRow {}
impl PreferencesRowImpl for PasswordEntryRow {}
}
glib::wrapper! {
/// A password entry usable as an `AdwPreferencesRow`.
pub struct PasswordEntryRow(ObjectSubclass<imp::PasswordEntryRow>)
@extends gtk::Widget, gtk::ListBoxRow, adw::PreferencesRow, @implements gtk::Accessible;
}
impl PasswordEntryRow {
pub fn new() -> Self {
glib::Object::new(&[]).expect("Failed to create PasswordEntryRow")
}
pub fn text(&self) -> glib::GString {
self.imp().entry.text()
}
pub fn set_text(&self, text: &str) {
if self.text() == text {
return;
}
self.imp().entry.set_text(text);
self.notify("text");
}
pub fn hint(&self) -> String {
self.imp().hint.borrow().to_owned()
}
pub fn set_hint(&self, hint: &str) {
if self.hint() == hint {
return;
}
self.imp().hint.replace(hint.to_owned());
self.notify("hint");
}
pub fn entry_sensitive(&self) -> bool {
self.imp().entry.is_sensitive()
}
pub fn set_entry_sensitive(&self, sensitive: bool) {
if self.entry_sensitive() == sensitive {
return;
}
self.imp().entry.set_sensitive(sensitive);
self.notify("entry-sensitive");
}
pub fn action_state(&self) -> ActionState {
self.imp().action_button.state()
}
pub fn set_action_state(&self, state: ActionState) {
if self.action_state() == state {
return;
}
self.imp().action_button.set_state(state);
self.notify("action-state");
}
pub fn action_sensitive(&self) -> bool {
self.imp().action_button.is_sensitive()
}
pub fn set_action_sensitive(&self, sensitive: bool) {
if self.action_sensitive() == sensitive {
return;
}
self.imp().action_button.set_sensitive(sensitive);
self.notify("action-sensitive");
}
pub fn progress_visible(&self) -> bool {
self.imp().progress.is_visible()
}
pub fn set_progress_visible(&self, visible: bool) {
if self.progress_visible() == visible {
return;
}
self.imp().progress.set_visible(visible);
self.notify("progress-visible");
}
/// Set the steps of the progress bar.
///
/// Each step is defined as a unique name. Use the
/// `LEVEL_BAR_OFFSET_*` variables as names to benefit from the default
/// colors.
///
/// If one of the `accent`, `success`, `warning` or `error` style class is
/// applied on the row, the progress bar will use the same color.
///
/// The progress value will have to be set between `0.0` and `steps.len()`.
pub fn define_progress_steps(&self, steps: &[&str]) {
let progress = &self.imp().progress;
progress.set_min_value(0.0);
progress.set_max_value(steps.len() as f64);
for (value, name) in steps.iter().enumerate() {
progress.add_offset_value(name, value as f64 + 1.0);
}
}
pub fn progress_value(&self) -> f64 {
self.imp().progress.value()
}
pub fn set_progress_value(&self, value: f64) {
if self.progress_value() == value {
return;
}
self.imp().progress.set_value(value);
self.notify("progress-value");
}
pub fn connect_focused<F: Fn(&Self, bool) + 'static>(&self, f: F) -> glib::SignalHandlerId {
self.connect_closure(
"focused",
true,
closure_local!(move |obj: Self, focused: bool| {
f(&obj, focused);
}),
)
}
pub fn connect_activated<F: Fn(&Self) + 'static>(&self, f: F) -> glib::SignalHandlerId {
self.connect_closure(
"activated",
true,
closure_local!(move |obj: Self| {
f(&obj);
}),
)
}
pub fn connect_cancel<F: Fn(&Self) + 'static>(&self, f: F) -> glib::SignalHandlerId {
self.connect_closure(
"cancel",
true,
closure_local!(move |obj: Self| {
f(&obj);
}),
)
}
pub fn connect_changed<F: Fn(&Self) + 'static>(&self, f: F) -> glib::SignalHandlerId {
self.connect_closure(
"changed",
true,
closure_local!(move |obj: Self| {
f(&obj);
}),
)
}
}
impl Default for PasswordEntryRow {
fn default() -> Self {
Self::new()
}
}