const std = @import("std"); const Step = std.build.Step; const Builder = std.build.Builder; const pkgs = @import("deps.zig").pkgs; const build_pkgs = @import("deps.zig").build_pkgs; const build_glfw = build_pkgs.build_glfw; const build_vma = build_pkgs.build_vma; const build_imgui = build_pkgs.build_imgui; const vkgen = build_pkgs.build_vulkan; pub const ResourceGenStep = struct { step: Step, shader_step: *vkgen.ShaderCompileStep, builder: *Builder, package: std.build.Pkg, output_file: std.build.GeneratedFile, resources: std.ArrayList(u8), pub fn init(builder: *Builder, out: []const u8) *ResourceGenStep { const self = builder.allocator.create(ResourceGenStep) catch unreachable; const full_out_path = std.fs.path.join(builder.allocator, &[_][]const u8{ builder.build_root, out, }) catch unreachable; self.* = .{ .step = Step.init(.custom, "resources", builder.allocator, make), .shader_step = vkgen.ShaderCompileStep.init(builder, &[_][]const u8{ "glslc", "--target-env=vulkan1.1" }, ""), .builder = builder, .package = .{ .name = "resources", .source = .{ .generated = &self.output_file }, .dependencies = null, }, .output_file = .{ .step = &self.step, .path = full_out_path, }, .resources = std.ArrayList(u8).init(builder.allocator), }; self.step.dependOn(&self.shader_step.step); return self; } fn renderPath(path: []const u8, writer: anytype) void { const separators = &[_]u8{ std.fs.path.sep_windows, std.fs.path.sep_posix }; var i: usize = 0; while (std.mem.indexOfAnyPos(u8, path, i, separators)) |j| { writer.writeAll(path[i..j]) catch unreachable; switch (std.fs.path.sep) { std.fs.path.sep_windows => writer.writeAll("\\\\") catch unreachable, std.fs.path.sep_posix => writer.writeByte(std.fs.path.sep_posix) catch unreachable, else => unreachable, } i = j + 1; } writer.writeAll(path[i..]) catch unreachable; } pub fn addShader(self: *ResourceGenStep, name: []const u8, source: []const u8, entry_point: []const u8, stage: vkgen.ShaderStage) void { const shader_out_path = self.shader_step.add(source, .{ .entry_point = entry_point, .stage = stage, .output_filename = std.fmt.allocPrint(self.builder.allocator, "{s}.spv", .{name}) catch unreachable, }); var writer = self.resources.writer(); writer.print("pub const {s} align(4) = @embedFile(\"", .{name}) catch unreachable; renderPath(shader_out_path, writer); writer.writeAll("\").*;\n") catch unreachable; } fn make(step: *Step) !void { const self = @fieldParentPtr(ResourceGenStep, "step", step); const cwd = std.fs.cwd(); const dir = std.fs.path.dirname(self.output_file.path.?).?; try cwd.makePath(dir); try cwd.writeFile(self.output_file.path.?, self.resources.items); } }; pub fn build(b: *std.build.Builder) void { const target = b.standardTargetOptions(.{}); const mode = b.standardReleaseOptions(); const exe = b.addExecutable("efemra", "src/main.zig"); exe.setTarget(target); exe.setBuildMode(mode); exe.install(); const gen = vkgen.VkGenerateStep.init(b, "etc/vk.xml", "vk.zig"); exe.addPackage(gen.package); exe.addPackage(pkgs.uuid); exe.addPackage(pkgs.glfw); build_glfw.link(b, exe, .{}); build_vma.link(exe, gen.output_file.getPath(), mode, target); build_imgui.link(exe); const res = ResourceGenStep.init(b, "resources.zig"); res.addShader("DepthOnly_vert", "src/shaders/DepthOnly.hlsl", "VSMain", .vertex); res.addShader("DepthOnly_frag", "src/shaders/DepthOnly.hlsl", "PSMain", .fragment); res.addShader("brush_vert", "src/shaders/brush.hlsl", "VSMain", .vertex); res.addShader("brush_frag", "src/shaders/brush.hlsl", "PSMain", .fragment); exe.addPackage(res.package); const run_cmd = exe.run(); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); }