skylark-qmk/keyboards/boardsource/holiday/spooky/spooky.h
cole smith f871f7a56f
[Keyboard] Boardsource spooky (#10521)
* added spooky keyboard t
o boardsouce folder

* restoring to clean start I think

* added back in my files for this keyboard

* Update keyboards/boardsource/holiday/spooky/config.h

* Update keyboards/boardsource/holiday/spooky/keymaps/rip_mx/keymap.c

* Update keyboards/boardsource/holiday/spooky/readme.md

* Update keyboards/boardsource/holiday/spooky/spooky.h

* updated all keymaps to support 2x3 ortho

* Apply suggestions from code review
2020-10-17 03:17:44 -07:00

35 lines
1.1 KiB
C

/* Copyright 2020 boardsource
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_2x3( \
k00, k01, k02, \
k10, k11, k12 \
) { \
{ k00, k01, k02 }, \
{ k10, k11, k12 } \
}