skylark-qmk/quantum/process_keycode/process_key_lock.c
Ryan 501f2fdef1
Normalise include statements in core code (#11153)
* Normalise include statements in core code

* Missed one
2020-12-11 13:45:24 +11:00

134 lines
6.4 KiB
C

/* Copyright 2017 Fredric Silberberg
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <inttypes.h>
#include <stdint.h>
#include "process_key_lock.h"
#define BV_64(shift) (((uint64_t)1) << (shift))
#define GET_KEY_ARRAY(code) (((code) < 0x40) ? key_state[0] : ((code) < 0x80) ? key_state[1] : ((code) < 0xC0) ? key_state[2] : key_state[3])
#define GET_CODE_INDEX(code) (((code) < 0x40) ? (code) : ((code) < 0x80) ? (code)-0x40 : ((code) < 0xC0) ? (code)-0x80 : (code)-0xC0)
#define KEY_STATE(code) (GET_KEY_ARRAY(code) & BV_64(GET_CODE_INDEX(code))) == BV_64(GET_CODE_INDEX(code))
#define SET_KEY_ARRAY_STATE(code, val) \
do { \
switch (code) { \
case 0x00 ... 0x3F: \
key_state[0] = (val); \
break; \
case 0x40 ... 0x7F: \
key_state[1] = (val); \
break; \
case 0x80 ... 0xBF: \
key_state[2] = (val); \
break; \
case 0xC0 ... 0xFF: \
key_state[3] = (val); \
break; \
} \
} while (0)
#define SET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code) | BV_64(GET_CODE_INDEX(code))))
#define UNSET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code)) & ~(BV_64(GET_CODE_INDEX(code))))
#define IS_STANDARD_KEYCODE(code) ((code) <= 0xFF)
// Locked key state. This is an array of 256 bits, one for each of the standard keys supported qmk.
uint64_t key_state[4] = {0x0, 0x0, 0x0, 0x0};
bool watching = false;
// Translate any OSM keycodes back to their unmasked versions.
static inline uint16_t translate_keycode(uint16_t keycode) {
if (keycode > QK_ONE_SHOT_MOD && keycode <= QK_ONE_SHOT_MOD_MAX) {
return keycode ^ QK_ONE_SHOT_MOD;
} else {
return keycode;
}
}
bool process_key_lock(uint16_t *keycode, keyrecord_t *record) {
// We start by categorizing the keypress event. In the event of a down
// event, there are several possibilities:
// 1. The key is not being locked, and we are not watching for new keys.
// In this case, we bail immediately. This is the common case for down events.
// 2. The key was locked, and we need to unlock it. In this case, we will
// reset the state in our map and return false. When the user releases the
// key, the up event will no longer be masked and the OS will observe the
// released key.
// 3. KC_LOCK was just pressed. In this case, we set up the state machine
// to watch for the next key down event, and finish processing
// 4. The keycode is below 0xFF, and we are watching for new keys. In this case,
// we will send the key down event to the os, and set the key_state for that
// key to mask the up event.
// 5. The keycode is above 0xFF, and we're wathing for new keys. In this case,
// the user pressed a key that we cannot "lock", as it's a series of keys,
// or a macro invocation, or a layer transition, or a custom-defined key, or
// or some other arbitrary code. In this case, we bail immediately, reset
// our watch state, and return true.
//
// In the event of an up event, there are these possibilities:
// 1. The key is not being locked. In this case, we return true and bail
// immediately. This is the common case.
// 2. The key is being locked. In this case, we will mask the up event
// by returning false, so the OS never sees that the key was released
// until the user pressed the key again.
// We translate any OSM keycodes back to their original keycodes, so that if the key being
// one-shot modded is a standard keycode, we can handle it. This is the only set of special
// keys that we handle
uint16_t translated_keycode = translate_keycode(*keycode);
if (record->event.pressed) {
// Non-standard keycode, reset and return
if (!(IS_STANDARD_KEYCODE(translated_keycode) || translated_keycode == KC_LOCK)) {
watching = false;
return true;
}
// If we're already watching, turn off the watch.
if (translated_keycode == KC_LOCK) {
watching = !watching;
return false;
}
if (IS_STANDARD_KEYCODE(translated_keycode)) {
// We check watching first. This is so that in the following scenario, we continue to
// hold the key: KC_LOCK, KC_F, KC_LOCK, KC_F
// If we checked in reverse order, we'd end up holding the key pressed after the second
// KC_F press is registered, when the user likely meant to hold F
if (watching) {
watching = false;
SET_KEY_STATE(translated_keycode);
// We need to set the keycode passed in to be the translated keycode, in case we
// translated a OSM back to the original keycode.
*keycode = translated_keycode;
// Let the standard keymap send the keycode down event. The up event will be masked.
return true;
}
if (KEY_STATE(translated_keycode)) {
UNSET_KEY_STATE(translated_keycode);
// The key is already held, stop this process. The up event will be sent when the user
// releases the key.
return false;
}
}
// Either the key isn't a standard key, or we need to send the down event. Continue standard
// processing
return true;
} else {
// Stop processing if it's a standard key and we're masking up.
return !(IS_STANDARD_KEYCODE(translated_keycode) && KEY_STATE(translated_keycode));
}
}