skylark-qmk/users/ibnuda/tapdance.c
Ibnu Daru Aji 910d603c65
[Keymap] new userspace for ibnuda (#8221)
* to ease the maintenance for some boards ibnuda has.

* followed ridingqwerty's suggestion on 8821.

* folloing drashna's suggestion on qmk's 8221.

* following drashn's suggestion on qmk's 8211
2020-03-03 13:46:11 -08:00

83 lines
2.1 KiB
C

#include "tapdance.h"
static td_state_t td_state;
void dance_dlt_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code16(KC_DELT);
} else {
register_code16(C(KC_DELT));
}
}
void dance_dlt_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code16(KC_DELT);
} else {
unregister_code16(C(KC_DELT));
}
}
void dance_cln_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_LSFT);
}
register_code(KC_SCLN);
}
void dance_cln_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_LSFT);
}
unregister_code(KC_SCLN);
}
int current_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) {
return SINGLE_TAP;
} else {
return SINGLE_HOLD;
}
}
if (state->count == 2) {
return DOUBLE_TAP;
} else {
return 3;
}
}
void dance_tmb_finished(qk_tap_dance_state_t *state, void *user_data) {
td_state = current_dance(state);
switch (td_state) {
case SINGLE_TAP:
register_code16(KC_ESC);
break;
case SINGLE_HOLD:
register_mods(MOD_BIT(KC_LSFT));
break;
case DOUBLE_TAP:
register_code16(KC_DELT);
break;
}
}
void dance_tmb_reset(qk_tap_dance_state_t *state, void *user_data) {
switch (td_state) {
case SINGLE_TAP:
unregister_code16(KC_ESC);
break;
case SINGLE_HOLD:
unregister_mods(MOD_BIT(KC_LSFT));
break;
case DOUBLE_TAP:
unregister_code16(KC_DELT);
break;
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_DLT_CTLDLT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_dlt_finished, dance_dlt_reset),
[TD_SCLN_CLN] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_cln_finished, dance_cln_reset),
[TD_LEFT_THUMB] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_tmb_finished, dance_tmb_reset),
};