skylark-qmk/tests/test_common/test_fixture.cpp
Stefan Kerkmann c2b13bd77b
Introduce VERIFY_AND_CLEAR shorthand (#19370)
Which is just a syntactic sugar for
testing::Mock::VerifyAndClearExpectations to reduce the visual clutter
in unit-tests.
2022-12-18 21:55:14 +01:00

196 lines
5.7 KiB
C++

#include "test_fixture.hpp"
#include <algorithm>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include "gmock/gmock-cardinalities.h"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "keyboard_report_util.hpp"
#include "keycode.h"
#include "test_driver.hpp"
#include "test_logger.hpp"
#include "test_matrix.h"
#include "test_keymap_key.hpp"
#include "timer.h"
extern "C" {
#include "action.h"
#include "action_tapping.h"
#include "action_util.h"
#include "action_layer.h"
#include "debug.h"
#include "eeconfig.h"
#include "keyboard.h"
#include "keymap.h"
void set_time(uint32_t t);
void advance_time(uint32_t ms);
}
using testing::_;
/* This is used for dynamic dispatching keymap_key_to_keycode calls to the current active test_fixture. */
TestFixture* TestFixture::m_this = nullptr;
/* Override weak QMK function to allow the usage of isolated per-test keymaps in unit-tests.
* The actual call is dynamicaly dispatched to the current active test fixture, which in turn has it's own keymap. */
extern "C" uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t position) {
uint16_t keycode;
TestFixture::m_this->get_keycode(layer, position, &keycode);
return keycode;
}
void TestFixture::SetUpTestCase() {
test_logger.info() << "test fixture setup-up start." << std::endl;
// The following is enough to bootstrap the values set in main
eeconfig_init_quantum();
eeconfig_update_debug(debug_config.raw);
TestDriver driver;
keyboard_init();
test_logger.info() << "test fixture setup-up end." << std::endl;
}
void TestFixture::TearDownTestCase() {}
TestFixture::TestFixture() {
m_this = this;
timer_clear();
test_logger.info() << "tapping term is " << +GET_TAPPING_TERM(KC_TRANSPARENT, &(keyrecord_t){}) << "ms" << std::endl;
}
TestFixture::~TestFixture() {
test_logger.info() << "test fixture clean-up start." << std::endl;
TestDriver driver;
/* Reset keyboard state. */
clear_all_keys();
clear_keyboard();
clear_oneshot_mods();
clear_oneshot_locked_mods();
reset_oneshot_layer();
layer_clear();
#if defined(SWAP_HANDS_ENABLE)
clear_oneshot_swaphands();
#endif
idle_for(TAPPING_TERM * 10);
VERIFY_AND_CLEAR(driver);
/* Verify that the matrix really is cleared */
EXPECT_NO_REPORT(driver);
idle_for(TAPPING_TERM * 10);
VERIFY_AND_CLEAR(driver);
m_this = nullptr;
test_logger.info() << "test fixture clean-up end." << std::endl;
print_test_log();
}
void TestFixture::add_key(KeymapKey key) {
if (this->find_key(key.layer, key.position)) {
FAIL() << "key is already mapped for layer " << +key.layer << " and (column,row) (" << +key.position.col << "," << +key.position.row << ")";
}
this->keymap.push_back(key);
}
void TestFixture::tap_key(KeymapKey key, unsigned delay_ms) {
key.press();
idle_for(delay_ms);
key.release();
run_one_scan_loop();
}
void TestFixture::tap_combo(const std::vector<KeymapKey>& chord_keys, unsigned delay_ms) {
for (KeymapKey key : chord_keys) { // Press each key.
key.press();
run_one_scan_loop();
}
if (delay_ms > 1) {
idle_for(delay_ms - 1);
}
for (KeymapKey key : chord_keys) { // Release each key.
key.release();
run_one_scan_loop();
}
}
void TestFixture::set_keymap(std::initializer_list<KeymapKey> keys) {
this->keymap.clear();
for (auto& key : keys) {
add_key(key);
}
}
const KeymapKey* TestFixture::find_key(layer_t layer, keypos_t position) const {
auto keymap_key_predicate = [&](KeymapKey candidate) { return candidate.layer == layer && candidate.position.col == position.col && candidate.position.row == position.row; };
auto result = std::find_if(this->keymap.begin(), this->keymap.end(), keymap_key_predicate);
if (result != std::end(this->keymap)) {
return &(*result);
}
return nullptr;
}
void TestFixture::get_keycode(const layer_t layer, const keypos_t position, uint16_t* result) const {
bool key_is_out_of_bounds = position.col >= MATRIX_COLS && position.row >= MATRIX_ROWS;
if (key_is_out_of_bounds) {
/* See if this is done in hardware as well, because this is 100% out of bounds reads on all QMK keebs out there. */
auto msg = [&]() {
std::stringstream msg;
msg << "keycode for position (" << +position.col << "," << +position.row << ") requested! This is out of bounds." << std::endl;
return msg.str();
}();
*result = KC_NO;
test_logger.error() << msg;
EXPECT_FALSE(key_is_out_of_bounds) << msg;
return;
}
if (auto key = this->find_key(layer, position)) {
*result = key->code;
return;
}
FAIL() << "no key is mapped for layer " << +layer << " and (column,row) " << +position.col << "," << +position.row << ")";
}
void TestFixture::run_one_scan_loop() {
this->idle_for(1);
}
void TestFixture::idle_for(unsigned time) {
test_logger.trace() << +time << " keyboard task " << (time > 1 ? "loops" : "loop") << std::endl;
for (unsigned i = 0; i < time; i++) {
keyboard_task();
advance_time(1);
}
}
void TestFixture::print_test_log() const {
const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info();
if (HasFailure()) {
std::cerr << test_info->test_case_name() << "." << test_info->name() << " failed!" << std::endl;
test_logger.print_header();
test_logger.print_log();
}
test_logger.reset();
}
void TestFixture::expect_layer_state(layer_t layer_state) const {
test_logger.trace() << "layer state: (" << +layer_state << ") highest layer bit: (" << +get_highest_layer(layer_state) << ")" << std::endl;
EXPECT_TRUE(layer_state_is(layer_state));
}