skylark-qmk/keyboards/bmini
MechMerlin ccfe60eb57 Update ps2avrgb readme (#3599)
* give ps2avrgb a specific readme

* add homebrew and crosspack avr step

* update readme of all ps2avrgb boards to reflect the new template
2018-08-09 17:45:43 -07:00
..
keymaps/default Refactor and Configurator updates for B.mini (#3081) 2018-05-29 15:59:34 -07:00
bmini.c
bmini.h Refactor and Configurator updates for B.mini (#3081) 2018-05-29 15:59:34 -07:00
config.h Updates bootloader settings, adds file size check (#2029) 2017-11-27 23:08:21 -05:00
i2c.c
i2c.h
info.json Refactor and Configurator updates for B.mini (#3081) 2018-05-29 15:59:34 -07:00
matrix.c
readme.md Update ps2avrgb readme (#3599) 2018-08-09 17:45:43 -07:00
rules.mk Updates bootloader settings, adds file size check (#2029) 2017-11-27 23:08:21 -05:00
usbconfig.h

B.mini

A 75% keyboard with RGB

Keyboard Maintainer: QMK Community
Hardware Supported: B.mini PCB
Hardware Availability: http://winkeyless.kr/product/b-mini-x2-pcb/

Make example for this keyboard (after setting up your build environment):

make bmini:default

Flashing

ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.

Windows:

  1. Download HIDBootFlash.
  2. Place your keyboard into reset.
  3. Press the Find Device button and ensure that your keyboard is found.
  4. Press the Open .hex File button and locate the .hex file you created.
  5. Press the Flash Device button and wait for the process to complete.

macOS:

  1. Install homebrew by typing the following:

    /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
    
  2. Install crosspack-avr.

    brew cask install crosspack-avr
    
  3. Install the following packages:

    brew install python
    brew install pyusb
    brew install --HEAD`https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
    
    
  4. Place your keyboard into reset.

  5. Flash the board by typing bootloadHID -r followed by the path to your .hex file.

See build environment setup then the make instructions for more information.