skylark-qmk/keyboards/heliar/wm1_hotswap/wm1_hotswap.h
heliarmk 2b318ba01b [Keyboard] add keyboard wm1 (#7466)
* add new keyborad wm1

* 删除print信息

* add info.json and modified the default keymap.c

* add keyboard name and maintainer in info.json

* add readme.md file for new keyboard

* add default/keymap/readme.md

* modified the main readme file

* change keyboard name from wm1 to wm1_hotswap

* update readme

* update imgur link in readme

* update readme to add more pic and subtopic

* change wm1 keyboard pic to direct show up

* add copyright to config.h

* modified the info.json to change the label

* set the debug config to no in rule.mk

* rename wn1.c wm1.h to wm1_hotswap.c, wm1_hotswap.h

* fix  spelling mistake

* update the rule.mk to new version

* fix the LED operation in wm1_hotswap.c

* delete the definition of kc_trns

* change layout to conform to electrical position

* delete backslashes in keymap.c

* update info.json according to the layout

* change the return of led_update_kb

* delete unused comments in rule.mk

* delete unused definition in wm1_hotswap.h

* add a if statement to support user override func

* fix comment in rules.mk
2019-11-26 16:51:32 -08:00

42 lines
1.8 KiB
C

/* Copyright 2019 HELIAR MK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, K2E, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K42, K43, K44, K46, K49, K4B, K4C, K4D, K4E \
)\
{\
{K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E}, \
{K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E}, \
{K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, KC_NO, K2D, K2E}, \
{K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, KC_NO},\
{K40, KC_NO, K42, K43, K44, KC_NO,K46, KC_NO, KC_NO, K49, KC_NO, K4B, K4C, K4D, K4E} \
}