skylark-qmk/quantum/rgb_matrix/rgb_matrix_legacy_enables.h
Drashna Jaelre 7da97c293d
Rgb matrix/enable modes explicitly (#13758)
* Change animations to require explicet activation

* Add support for legacy config

* Make default for now

* Add LED Matrix support

* change LED Matrix docs
2021-08-18 04:19:00 +10:00

153 lines
5 KiB
C

/* Copyright 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// to-do: remove this
#pragma once
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
#endif
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#endif
#ifndef DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#endif
#ifndef DISABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BREATHING
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_SAT
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_VAL
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#endif
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_DUAL_BEACON
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#endif
#ifndef DISABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_RAINDROPS
#endif
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#endif
#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_BREATHING
#endif
#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
#endif
#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_HUE_WAVE
#endif
#ifndef DISABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
#endif
#ifndef DISABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
#endif
#ifndef DISABLE_RGB_MATRIX_PIXEL_FRACTAL
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#endif
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
# ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# endif
# ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# endif
#endif
#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# endif
# ifndef DISABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_SPLASH
# endif
# ifndef DISABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# endif
#endif