skylark-qmk/users/spacebarracecar/spacebarracecar.h
SpacebarRacecar 667e0962eb Update to my keymaps and userspace (#4447)
* fix to prime o keymap

* changed ortho keymaps

* added some symbols to lower layer

* set lower to be a higher layer than raise

* added split layout option with center numpad to prime_o keymap

* added some gaming functionality

* added alt f4 ortho keymaps and userspace

* fixed small error
2018-11-18 07:52:14 -08:00

241 lines
5.6 KiB
C

#pragma once
#include "quantum.h"
#include "keymap_german.h"
enum userspace_layers {
_DEADKEY = 14, // Change if more than 16 layers are required
_NAV
};
enum userspace_custom_keycodes {
CU_GAME = SAFE_RANGE, // Toggle game mode on/off
CU_NAV, // NAV | ESC
KC_P00, // Numpad double zero
#ifdef GERMAN_ENABLE
CU_LSFT, // LSFT | (
CU_RSFT, // LSFT | )
CU_COMM, // , | <
CU_DOT, // . | >
CU_SLSH, // / | ?
CU_SCLN, // ; | :
CU_QUOT, // ' | Enable deadkey layer
CU_GRV, // ` | ~
CU_CIRC, // ^
CU_3, // 3 | #
CU_6, // 6 | ^
CU_7, // 7 | &
CU_8, // 8 | *
CU_9, // 9 | (
CU_0, // 0 | )
CU_EQL, // = | +
CU_LBRC, // [ | {
CU_RBRC, // ] | }
CU_BSLS, // \ | |
CU_Z, // Z | Y in conjunction with ctrl
CU_Y, // Y | Z in conjunction wiht ctrl
CU_ESCT, // Toggle escape of grv and circ on/off
// Deadkey Layer
CU_AE, // Ä
CU_OE, // Ö
CU_UE, // Ü
CU_SS, // ß
CU_DDQ, // "
CU_ED, // Escape deadkey layer
#endif
#ifdef RGBLIGHT_ENABLE
CU_RGBV, // Cycle through RGB brightness
#endif
NEW_SAFE_RANGE // Use for keymap specific keycodes
};
#ifdef GERMAN_ENABLE
extern bool lshift;
extern bool rshift;
extern bool lshiftp;
extern bool rshiftp;
extern uint16_t lshift_timer;
extern uint16_t rshift_timer;
extern uint8_t prev_indx;
extern uint16_t prev_kcs[6];
void add_to_prev(uint16_t kc);
void unreg_prev(void);
extern bool esct;
#endif
extern bool navesc;
extern uint16_t navesc_timer;
extern bool game;
void timer_timeout(void);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
#define CTRLX LCTL(KC_X)
#define CTRLC LCTL(KC_C)
#define CTRLV LCTL(KC_V)
#define ALTF4 LALT(KC_F4)
#define GUIU LGUI(KC_UP)
#define GUID LGUI(KC_DOWN)
#define GUIL LGUI(KC_LEFT)
#define GUIR RGUI(KC_RIGHT)
/*
Templates for Keys, with custom shifted and non shifted Characters
*/
// Normal shift status
#define SHIFT_NORM(kc1, kc2) \
if (record->event.pressed) { \
timer_timeout(); \
if (lshift || rshift) { \
register_code(KC_LSFT); \
unregister_code(kc2); \
register_code(kc2); \
add_to_prev(kc2); \
} else { \
unregister_code(KC_LSFT); \
unregister_code(kc1); \
register_code(kc1); \
} \
} else { \
unregister_code(kc1); \
unregister_code(kc2); \
} \
return false;
// Inverted shift status
#define SHIFT_SWITCH(kc1, kc2) \
if (record->event.pressed) { \
timer_timeout(); \
if (lshift || rshift) { \
unregister_code(KC_LSFT); \
unregister_code(kc2); \
register_code(kc2); \
add_to_prev(kc2); \
} else { \
register_code(KC_LSFT); \
unregister_code(kc1); \
register_code(kc1); \
add_to_prev(kc1); \
} \
} else { \
unregister_code(kc1); \
unregister_code(kc2); \
unreg_prev(); \
if (lshift || rshift) \
register_code(KC_LSFT); \
else \
unregister_code(KC_LSFT); \
} \
return false;
// Always shifted
#define SHIFT_ALL(kc1, kc2) \
if (record->event.pressed) { \
timer_timeout(); \
register_code(KC_LSFT); \
if (lshift || rshift) { \
unregister_code(kc2); \
register_code(kc2); \
add_to_prev(kc2); \
} else { \
unregister_code(kc1); \
register_code(kc1); \
add_to_prev(kc1); \
} \
} else { \
unregister_code(kc1); \
unregister_code(kc2); \
unreg_prev(); \
if (lshift || rshift) \
register_code(KC_LSFT); \
else \
unregister_code(KC_LSFT); \
} \
return false;
// Never shifted
#define SHIFT_NO(kc1, kc2) \
if (record->event.pressed) { \
timer_timeout(); \
unregister_code(KC_LSFT); \
if (lshift || rshift) { \
unregister_code(kc2); \
register_code(kc2); \
add_to_prev(kc2); \
} else { \
unregister_code(kc1); \
register_code(kc1); \
} \
} else { \
unregister_code(kc1); \
unregister_code(kc2); \
unreg_prev(); \
if (lshift || rshift) \
register_code(KC_LSFT); \
else \
unregister_code(KC_LSFT); \
} \
return false;
// Always AltGr
#define SHIFT_ALGR(kc1, kc2) \
if (record->event.pressed) { \
timer_timeout(); \
unregister_code(KC_LSFT); \
register_code(DE_ALGR); \
if (lshift || rshift) { \
unregister_code(kc2); \
register_code(kc2); \
unregister_code(kc2); \
register_code(KC_LSFT); \
} else { \
unregister_code(kc1); \
register_code(kc1); \
unregister_code(kc1); \
} \
unregister_code(DE_ALGR); \
} \
return false;
// Different keycode when Ctrl is pressed
#define CTRL(kc1, kc2) \
if(record->event.pressed) { \
timer_timeout(); \
if (lshift || rshift) \
register_code(KC_LSFT); \
else \
unregister_code(KC_LSFT); \
if (keyboard_report->mods & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))){ \
register_code(kc2); \
} else { \
register_code(kc1); \
} \
} else { \
unregister_code(kc1); \
unregister_code(kc2); \
} \
return false;
// Template for keys on deadkey layer (mostly Umlaute)
#define UML(kc) \
if(record->event.pressed) { \
timer_timeout(); \
if (lshift || rshift) \
register_code(KC_LSFT); \
else \
unregister_code(KC_LSFT); \
register_code(kc); \
unregister_code(kc); \
layer_off(_DEADKEY); \
} \
return false;