skylark-qmk/tmk_core/common/action_util.h
Zsolt Parragi 805f5cb72b
One shot support for swap hands (#8590)
This commits add the SH_OS keycode, which works similarly to one shot
layers:
* while pressed, the keyboard is swapped
* if no keys were pressed while it was pressed, the next key press is
swapped

SH_OS also supports chaining with one shot layers:
OSL(x) + SH_OS + key interprets the key press on the oneshot layer.

The ONESHOT_TIMEOUT setting used by one shot keys and layers is also
used by oneshot swap hands. In the above chaining scenario the timeout
of the oneshot layer is reset when swap hands is activated.

Resolves #2682
2020-05-14 07:36:55 +10:00

103 lines
3 KiB
C

/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTION_UTIL_H
#define ACTION_UTIL_H
#include <stdint.h>
#include "report.h"
#ifdef __cplusplus
extern "C" {
#endif
extern report_keyboard_t *keyboard_report;
void send_keyboard_report(void);
/* key */
inline void add_key(uint8_t key) { add_key_to_report(keyboard_report, key); }
inline void del_key(uint8_t key) { del_key_from_report(keyboard_report, key); }
inline void clear_keys(void) { clear_keys_from_report(keyboard_report); }
/* modifier */
uint8_t get_mods(void);
void add_mods(uint8_t mods);
void del_mods(uint8_t mods);
void set_mods(uint8_t mods);
void clear_mods(void);
/* weak modifier */
uint8_t get_weak_mods(void);
void add_weak_mods(uint8_t mods);
void del_weak_mods(uint8_t mods);
void set_weak_mods(uint8_t mods);
void clear_weak_mods(void);
/* macro modifier */
uint8_t get_macro_mods(void);
void add_macro_mods(uint8_t mods);
void del_macro_mods(uint8_t mods);
void set_macro_mods(uint8_t mods);
void clear_macro_mods(void);
/* oneshot modifier */
void set_oneshot_mods(uint8_t mods);
uint8_t get_oneshot_mods(void);
void clear_oneshot_mods(void);
void oneshot_toggle(void);
void oneshot_enable(void);
void oneshot_disable(void);
bool has_oneshot_mods_timed_out(void);
uint8_t get_oneshot_locked_mods(void);
void set_oneshot_locked_mods(uint8_t mods);
void clear_oneshot_locked_mods(void);
typedef enum { ONESHOT_PRESSED = 0b01, ONESHOT_OTHER_KEY_PRESSED = 0b10, ONESHOT_START = 0b11, ONESHOT_TOGGLED = 0b100 } oneshot_fullfillment_t;
void set_oneshot_layer(uint8_t layer, uint8_t state);
uint8_t get_oneshot_layer(void);
void clear_oneshot_layer_state(oneshot_fullfillment_t state);
void reset_oneshot_layer(void);
bool is_oneshot_layer_active(void);
uint8_t get_oneshot_layer_state(void);
bool has_oneshot_layer_timed_out(void);
bool has_oneshot_swaphands_timed_out(void);
void oneshot_locked_mods_changed_user(uint8_t mods);
void oneshot_locked_mods_changed_kb(uint8_t mods);
void oneshot_mods_changed_user(uint8_t mods);
void oneshot_mods_changed_kb(uint8_t mods);
void oneshot_layer_changed_user(uint8_t layer);
void oneshot_layer_changed_kb(uint8_t layer);
/* inspect */
uint8_t has_anymod(void);
#ifdef SWAP_HANDS_ENABLE
void set_oneshot_swaphands(void);
void release_oneshot_swaphands(void);
void use_oneshot_swaphands(void);
void clear_oneshot_swaphands(void);
#endif
#ifdef __cplusplus
}
#endif
#endif