skylark-qmk/keyboards/crkbd/keymaps/gotham/config.h
Gautham Yerroju 2bfcb6bfc5
[Keymap] Add custom corne keymap (#9283)
* Add custom corne keymap

* Clean up rules.mk

* Clean up base layer on keymap.c

* Clean up lower layer on keymap.c

* Clean up raise layer on keymap.c

* Clean up adjust layer in keymap.c
2020-06-13 01:18:33 -07:00

88 lines
3.1 KiB
C

#pragma once
#define EE_HANDS
#define SPLIT_USB_DETECT
#undef USE_I2C
#undef SSD1306OLED
#define USE_SERIAL_PD2
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD
#define TAPPING_TERM 250
#define NO_ACTION_ONESHOT
#ifdef AUDIO_ENABLE
# define B5_AUDIO
# define NO_MUSIC_MODE
# define AUDIO_CLICKY
#endif
#define OLED_FONT_H "keyboards/crkbd/keymaps/gotham/glcdfont.c"
#define RGBLIGHT_SLEEP
#ifdef RGBLIGHT_ENABLE
# undef RGBLED_NUM
# define RGBLED_NUM 6
# define RGBLIGHT_LIMIT_VAL 150
# define RGBLIGHT_HUE_STEP 16
# define RGBLIGHT_SAT_STEP 32
# define RGBLIGHT_VAL_STEP 32
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_KNIGHT
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 32
# define RGB_MATRIX_SAT_STEP 64
# define RGB_MATRIX_VAL_STEP 64
# define RGB_MATRIX_SPD_STEP 20
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
# define DISABLE_RGB_MATRIX_ALPHAS_MODS
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define DISABLE_RGB_MATRIX_BREATHING
# define DISABLE_RGB_MATRIX_BAND_SAT
# define DISABLE_RGB_MATRIX_BAND_VAL
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define DISABLE_RGB_MATRIX_CYCLE_ALL
# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define DISABLE_RGB_MATRIX_DUAL_BEACON
# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define DISABLE_RGB_MATRIX_RAINDROPS
# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define DISABLE_RGB_MATRIX_SPLASH
# define DISABLE_RGB_MATRIX_MULTISPLASH
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif