skylark-qmk/quantum/audio/audio.h
Jack Humbert 215c2119af Implements subprojects and updates projects for this (#459)
* non-working commit

* working

* subprojects implemented for planck

* pass a subproject variable through to c

* consolidates clueboard revisions

* thanks for letting me know about conflicts..

* turn off audio for yang's

* corrects starting paths for subprojects

* messing around with travis

* semicolon

* travis script

* travis script

* script for travis

* correct directory (probably), amend files to commit

* remove origin before adding

* git pull, correct syntax

* git checkout

* git pull origin branch

* where are we?

* where are we?

* merging

* force things to happen

* adds commit message, adds add

* rebase, no commit message

* rebase branch

* idk!

* try just pull

* fetch - merge

* specify repo branch

* checkout

* goddammit

* merge? idk

* pls

* after all

* don't split up keyboards

* syntax

* adds quick for all-keyboards

* trying out new script

* script update

* lowercase

* all keyboards

* stop replacing compiled.hex automatically

* adds if statement

* skip automated build branches

* forces push to automated build branch

* throw an add in there

* upstream?

* adds AUTOGEN

* ignore all .hex files again

* testing out new repo

* global ident

* generate script, keyboard_keymap.hex

* skip generation for now, print pandoc info, submodule update

* try trusty

* and sudo

* try generate

* updates subprojects to keyboards

* no idea

* updates to keyboards

* cleans up clueboard stuff

* setup to use local readme

* updates cluepad, planck experimental

* remove extra led.c [ci skip]

* disable power up for now

* config files updates

* makefile updates

* .h file updates, config tuning

* disable audio for yang
2016-06-29 16:21:41 -04:00

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C

#ifndef AUDIO_H
#define AUDIO_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "musical_notes.h"
#include "song_list.h"
#include "voices.h"
#include "quantum.h"
// Largely untested PWM audio mode (doesn't sound as good)
// #define PWM_AUDIO
// #define VIBRATO_ENABLE
// Enable vibrato strength/amplitude - slows down ISR too much
// #define VIBRATO_STRENGTH_ENABLE
typedef union {
uint8_t raw;
struct {
bool enable :1;
uint8_t level :7;
};
} audio_config_t;
bool is_audio_on(void);
void audio_toggle(void);
void audio_on(void);
void audio_off(void);
// Vibrato rate functions
#ifdef VIBRATO_ENABLE
void set_vibrato_rate(float rate);
void increase_vibrato_rate(float change);
void decrease_vibrato_rate(float change);
#ifdef VIBRATO_STRENGTH_ENABLE
void set_vibrato_strength(float strength);
void increase_vibrato_strength(float change);
void decrease_vibrato_strength(float change);
#endif
#endif
// Polyphony functions
void set_polyphony_rate(float rate);
void enable_polyphony(void);
void disable_polyphony(void);
void increase_polyphony_rate(float change);
void decrease_polyphony_rate(float change);
void set_timbre(float timbre);
void set_tempo(uint8_t tempo);
void increase_tempo(uint8_t tempo_change);
void decrease_tempo(uint8_t tempo_change);
void audio_init(void);
#ifdef PWM_AUDIO
void play_sample(uint8_t * s, uint16_t l, bool r);
#endif
void play_note(float freq, int vol);
void stop_note(float freq);
void stop_all_notes(void);
void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
#define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
// These macros are used to allow play_notes to play an array of indeterminate
// length. This works around the limitation of C's sizeof operation on pointers.
// The global float array for the song must be used here.
#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
bool is_playing_notes(void);
#endif