skylark-qmk/quantum/quantum.h
Jack Humbert 287eb7ad14 Converted audio play functions to *_user (#349)
* Updated personal layouts

* tweaked personal

* Nightly - Audio Cleanup

Refactored the LUTs. Abstracted some of the registers out of audio to
use more functional names. Split audio into audio and audio_pwm. WIP

* nightly - collapsed code

* Added check for note playing to LEDs

* Usability tweaks

* TWEAE

* nightly

added extra kcs to keymap common

* turned on Plank audio

* Added backlight breathing to atomic

* reverted accidental merge

* Added music and audio toggles to Quantum.c

* Redid the audio callbacks

* Adjusted default planck layout to use the user tone naming

* tabs to spaces

* Rewrote the ALL recipe to allow for faster parallel make

* tabs to spaces

* Renamed custom event functions to be 'startup_user' and 'shutdown_user'. Also moved the prototypes around.

* Tweaked pvc atomic layout to work with the pvc planck.

* updates midi scale calling
2016-05-24 11:56:53 -04:00

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C

#ifndef QUANTUM_H
#define QUANTUM_H
#include "matrix.h"
#include "keymap_common.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#ifdef MIDI_ENABLE
#include <lufa.h>
#endif
#ifdef UNICODE_ENABLE
#include "unicode.h"
#endif
#include "action_layer.h"
#include "eeconfig.h"
#include <stddef.h>
#include <avr/io.h>
extern uint32_t default_layer_state;
#ifndef NO_ACTION_LAYER
extern uint32_t layer_state;
#endif
#ifdef AUDIO_ENABLE
bool music_activated;
#endif
#ifdef UNICODE_ENABLE
#define UC_OSX 0
#define UC_LNX 1
#define UC_WIN 2
#define UC_BSD 3
void set_unicode_input_mode(uint8_t os_target);
#endif
#ifndef DISABLE_LEADER
void leader_start(void);
void leader_end(void);
#ifndef LEADER_TIMEOUT
#define LEADER_TIMEOUT 200
#endif
#define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0)
#define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0)
#define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3))
#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size
#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
#endif
void matrix_init_kb(void);
void matrix_scan_kb(void);
bool process_action_kb(keyrecord_t *record);
bool is_music_on(void);
void music_toggle(void);
void music_on(void);
void music_off(void);
void startup_user(void);
void shutdown_user(void);
void audio_on_user(void);
void music_on_user(void);
void music_scale_user(void);
#endif