skylark-qmk/keyboard/cluepad/keymaps/default/keymap.c
Jack Humbert d9e4dad0a8 Makefile redo & other features (#395)
* .build containment implemented

* no destructive variable setting - builds in either folder

* make from 3 places

* cleans before each build
* make from root with keyboard=keyboard, keymap=keymap
* make from keyboard/keyboard with keymap=keymap
* make from keymaps/keymap
* only implemented on planck

* adds color diag to avr-gcc

* makefiles for all plancks, clean-up

* quick build-all makefile for plancks

* reformatting of make output (colors)

* color toggle, tmk path corrections

* correct if statement for color

* move config.h to main makefile, updates preonic, atomic

* format update, all keyboards targets

* makefile optional for build all target, alps and arrow_pad updated

* alps updated

* make planck default, trying out travis recipe for all-keyboards

* all-keymaps target, different travis recipe

* updates alps64

* updates keyboards to new format

* updates clue* projects

* all projects updated, specialise EZ .hex, let .hex through

* updates travis

* automatically find root, keyboard, keymap

* silent echo, cleaned-up mass make output

* updates all keyboards' .hex files except EZ

* Rename Bantam44.c to bantam44.c

* Rename Bantam44.h to bantam44.h

* nananana

* adds six key keyboard

* does same to ez as rest

* updates send_string example

* brings ergodox_ez up to date

* updates template/new project script

* adds sixkeyboard

* adds readme for sixkeyboard

* adds sixkeyboard to travis

* filenames, gitignore mess

* define clock prescaler stuff manually

* make quick, size test example

* documentation and dfu-no-build
2016-06-11 13:31:31 -04:00

122 lines
3.2 KiB
C

#include "cluepad.h"
#include "backlight.h"
#include "rgblight.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _RS 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* .-------------------.
* |NL F| /| *| -|
* |-------------------|
* | 7| 8| 9| |
* |--------------| |
* | 4| 5| 6| +|
* |-------------------|
* | 1| 2| 3| |
* |--------------| |
* | 0| .| Ent|
* '-------------------'
*/
[_BL] = KEYMAP(
LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS, \
KC_P7, KC_P8, KC_P9, KC_PPLS, \
KC_P4, KC_P5, KC_P6, \
KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_P0, KC_PDOT),
/* Keymap _FL: Function Layer
* .-------------------.
* |NL F| | | Fn0|
* |-------------------|
* | | Fn4| | |
* |--------------| |
* | Fn3|BL_S| Fn2| Fn6|
* |-------------------|
* | | Fn5| | |
* |--------------| |
* | Fn1| | Fn7|
* '-------------------'
*/
[_FL] = KEYMAP(
LT(_FL, KC_NLCK), KC_TRNS, KC_TRNS, F(0), \
KC_TRNS, F(4), KC_TRNS, F(6), \
F(3), BL_STEP, F(2), \
KC_TRNS, F(5), KC_TRNS, F(7), \
F(1), KC_TRNS)
};
enum function_id {
RGBLED_TOGGLE,
RGBLED_STEP_MODE,
RGBLED_INCREASE_HUE,
RGBLED_DECREASE_HUE,
RGBLED_INCREASE_SAT,
RGBLED_DECREASE_SAT,
RGBLED_INCREASE_VAL,
RGBLED_DECREASE_VAL,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(RGBLED_TOGGLE),
[1] = ACTION_FUNCTION(RGBLED_STEP_MODE),
[2] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
[3] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
[4] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
[5] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
[6] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
[7] = ACTION_FUNCTION(RGBLED_DECREASE_VAL),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case RGBLED_TOGGLE:
if (record->event.pressed) {
rgblight_toggle();
}
break;
case RGBLED_INCREASE_HUE:
if (record->event.pressed) {
rgblight_increase_hue();
}
break;
case RGBLED_DECREASE_HUE:
if (record->event.pressed) {
rgblight_decrease_hue();
}
break;
case RGBLED_INCREASE_SAT:
if (record->event.pressed) {
rgblight_increase_sat();
}
break;
case RGBLED_DECREASE_SAT:
if (record->event.pressed) {
rgblight_decrease_sat();
}
break;
case RGBLED_INCREASE_VAL:
if (record->event.pressed) {
rgblight_increase_val();
}
break;
case RGBLED_DECREASE_VAL:
if (record->event.pressed) {
rgblight_decrease_val();
}
break;
case RGBLED_STEP_MODE:
if (record->event.pressed) {
rgblight_step();
}
break;
}
}