skylark-qmk/quantum/quantum.h
That-Canadian 0fab3bbde3 Lets split eh (#3120)
* Line ending stuff again

* Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C)

* Added personal keymap, updated some of the EH files

* Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional

* Added split code from lets_split, removed pro micro imports and LED code

THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT

* Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now

* Updated eh.c

* More rework of the I2C code, added global flags for split boards.

* Introduced RGB over I2C, having weird edge case issues at the moment though

* Fixed weird I2C edgecase with RGB, although still would like to track down route cause..

* Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C

* Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed.

- Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix
- Split keyboard files placed into quantum/split_common/
- Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand
- Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed

* Updated documentation for the new makefile options and #defines specific to split keyboards

* Added a bit more info to docs, so people aren't confused

* Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder

* Removed some debugging from eh.c

* Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap).

* Added a README file to the Let's Split Eh?

* Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c

* Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions.

* Fixed lets_split_eh not having a default version

* Removed "eh" references from lets_split folder for now

* Took lets_split folder from master to fix travis build errors, weird my local was overriding.

* Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others

* Removed rules.mk from my lets_split keymap, not needed

* Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
2018-07-16 22:25:02 -04:00

217 lines
5.3 KiB
C

/* Copyright 2016-2017 Erez Zukerman, Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUANTUM_H
#define QUANTUM_H
#if defined(__AVR__)
#include <avr/pgmspace.h>
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#include "wait.h"
#include "matrix.h"
#include "keymap.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
#include "rgb.h"
#endif
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#ifdef SPLIT_KEYBOARD
#include "split_flags.h"
#endif
#ifdef RGB_MATRIX_ENABLE
#include "rgb_matrix.h"
#endif
#include "action_layer.h"
#include "eeconfig.h"
#include <stddef.h>
#include "bootloader.h"
#include "timer.h"
#include "config_common.h"
#include "led.h"
#include "action_util.h"
#include <stdlib.h>
#include "print.h"
#include "send_string_keycodes.h"
extern uint32_t default_layer_state;
#ifndef NO_ACTION_LAYER
extern uint32_t layer_state;
#endif
#ifdef MIDI_ENABLE
#ifdef MIDI_ADVANCED
#include "process_midi.h"
#endif
#endif // MIDI_ENABLE
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "process_audio.h"
#ifdef AUDIO_CLICKY
#include "process_clicky.h"
#endif // AUDIO_CLICKY
#endif
#ifdef STENO_ENABLE
#include "process_steno.h"
#endif
#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
#include "process_music.h"
#endif
#ifndef DISABLE_LEADER
#include "process_leader.h"
#endif
#define DISABLE_CHORDING
#ifndef DISABLE_CHORDING
#include "process_chording.h"
#endif
#ifdef UNICODE_ENABLE
#include "process_unicode.h"
#endif
#ifdef UCIS_ENABLE
#include "process_ucis.h"
#endif
#ifdef UNICODEMAP_ENABLE
#include "process_unicodemap.h"
#endif
#include "process_tap_dance.h"
#ifdef PRINTING_ENABLE
#include "process_printer.h"
#endif
#ifdef AUTO_SHIFT_ENABLE
#include "process_auto_shift.h"
#endif
#ifdef COMBO_ENABLE
#include "process_combo.h"
#endif
#ifdef KEY_LOCK_ENABLE
#include "process_key_lock.h"
#endif
#ifdef TERMINAL_ENABLE
#include "process_terminal.h"
#else
#include "process_terminal_nop.h"
#endif
#ifdef HD44780_ENABLE
#include "hd44780.h"
#endif
#define STRINGIZE(z) #z
#define ADD_SLASH_X(y) STRINGIZE(\x ## y)
#define SYMBOL_STR(x) ADD_SLASH_X(x)
#define SS_TAP(keycode) "\1" SYMBOL_STR(keycode)
#define SS_DOWN(keycode) "\2" SYMBOL_STR(keycode)
#define SS_UP(keycode) "\3" SYMBOL_STR(keycode)
#define SS_LCTRL(string) SS_DOWN(X_LCTRL) string SS_UP(X_LCTRL)
#define SS_LGUI(string) SS_DOWN(X_LGUI) string SS_UP(X_LGUI)
#define SS_LCMD(string) SS_LGUI(string)
#define SS_LWIN(string) SS_LGUI(string)
#define SS_LALT(string) SS_DOWN(X_LALT) string SS_UP(X_LALT)
#define SS_LSFT(string) SS_DOWN(X_LSHIFT) string SS_UP(X_LSHIFT)
#define SS_RALT(string) SS_DOWN(X_RALT) string SS_UP(X_RALT)
#define SEND_STRING(str) send_string_P(PSTR(str))
extern const bool ascii_to_shift_lut[0x80];
extern const uint8_t ascii_to_keycode_lut[0x80];
void send_string(const char *str);
void send_string_with_delay(const char *str, uint8_t interval);
void send_string_P(const char *str);
void send_string_with_delay_P(const char *str, uint8_t interval);
void send_char(char ascii_code);
// For tri-layer
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3);
void set_single_persistent_default_layer(uint8_t default_layer);
void tap_random_base64(void);
#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
#define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer)))
void matrix_init_kb(void);
void matrix_scan_kb(void);
void matrix_init_user(void);
void matrix_scan_user(void);
bool process_action_kb(keyrecord_t *record);
bool process_record_kb(uint16_t keycode, keyrecord_t *record);
bool process_record_user(uint16_t keycode, keyrecord_t *record);
void reset_keyboard(void);
void startup_user(void);
void shutdown_user(void);
void register_code16 (uint16_t code);
void unregister_code16 (uint16_t code);
#ifdef BACKLIGHT_ENABLE
void backlight_init_ports(void);
void backlight_task(void);
#ifdef BACKLIGHT_BREATHING
void breathing_enable(void);
void breathing_pulse(void);
void breathing_disable(void);
void breathing_self_disable(void);
void breathing_toggle(void);
bool is_breathing(void);
void breathing_intensity_default(void);
void breathing_period_default(void);
void breathing_period_set(uint8_t value);
void breathing_period_inc(void);
void breathing_period_dec(void);
#endif
#endif
void send_dword(uint32_t number);
void send_word(uint16_t number);
void send_byte(uint8_t number);
void send_nibble(uint8_t number);
uint16_t hex_to_keycode(uint8_t hex);
void led_set_user(uint8_t usb_led);
void led_set_kb(uint8_t usb_led);
void api_send_unicode(uint32_t unicode);
#endif