big-bag-skylark/x-bak_v2-17-1ub1_2016-05-24/xkb/types/level5

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partial default xkb_types "default" {
// Defines a type with an eight-level shift, similar to the three-level
// type used for iso9995, but it lets the Shift key behave "normally".
virtual_modifiers LevelThree,ScrollLock,LevelFive;
type "EIGHT_LEVEL" {
modifiers = Shift+LevelThree+LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
type "EIGHT_LEVEL_ALPHABETIC" {
modifiers = Shift+Lock+LevelThree+LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Lock+Shift+LevelThree] = Level3;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[Lock+LevelFive] = Level6;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
map[Lock+LevelThree+LevelFive] = Level8;
map[Lock+Shift+LevelThree+LevelFive] = Level7;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" {
// Level5-Lock is implemented by using NumLock, because a real modifier
// is required.
modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[LevelThree+Shift] = Level4;
map[LevelFive] = Level5;
map[LevelFive+Shift] = Level6;
map[LevelFive+LevelThree] = Level7;
map[LevelFive+LevelThree+Shift] = Level8;
map[NumLock] = Level5;
map[NumLock+Shift] = Level6;
map[NumLock+LevelThree] = Level7;
map[NumLock+LevelThree+Shift] = Level8;
map[NumLock+LevelFive] = Level1;
map[NumLock+LevelFive+Shift] = Level2;
map[NumLock+LevelFive+LevelThree] = Level3;
map[NumLock+LevelFive+LevelThree+Shift] = Level4;
// Lock has no effect
map[Lock] = Level1;
map[Lock+Shift] = Level2;
map[Lock+LevelThree] = Level3;
map[Lock+LevelThree+Shift] = Level4;
map[Lock+LevelFive] = Level5;
map[Lock+LevelFive+Shift] = Level6;
map[Lock+LevelFive+LevelThree] = Level7;
map[Lock+LevelFive+LevelThree+Shift] = Level8;
map[Lock+NumLock] = Level5;
map[Lock+NumLock+Shift] = Level6;
map[Lock+NumLock+LevelThree] = Level7;
map[Lock+NumLock+LevelThree+Shift] = Level8;
map[Lock+NumLock+LevelFive] = Level1;
map[Lock+NumLock+LevelFive+Shift] = Level2;
map[Lock+NumLock+LevelFive+LevelThree] = Level3;
map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
preserve[LevelFive+Shift] = Shift;
preserve[NumLock+Shift] = Shift;
preserve[Lock+LevelFive+Shift] = Shift;
preserve[Lock+NumLock+Shift] = Shift;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" {
// Level5-Lock is implemented by using NumLock, because a real modifier
// is required.
modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[LevelThree+Shift] = Level4;
map[LevelFive] = Level5;
map[LevelFive+Shift] = Level6;
map[LevelFive+LevelThree] = Level7;
map[LevelFive+LevelThree+Shift] = Level8;
map[NumLock] = Level5;
map[NumLock+Shift] = Level6;
map[NumLock+LevelThree] = Level7;
map[NumLock+LevelThree+Shift] = Level8;
map[NumLock+LevelFive] = Level1;
map[NumLock+LevelFive+Shift] = Level2;
map[NumLock+LevelFive+LevelThree] = Level3;
map[NumLock+LevelFive+LevelThree+Shift] = Level4;
// Lock interchanges Level1 and Level2
map[Lock] = Level2;
map[Lock+Shift] = Level1;
map[Lock+LevelThree] = Level3;
map[Lock+LevelThree+Shift] = Level4;
map[Lock+LevelFive] = Level5;
map[Lock+LevelFive+Shift] = Level6;
map[Lock+LevelFive+LevelThree] = Level7;
map[Lock+LevelFive+LevelThree+Shift] = Level8;
map[Lock+NumLock] = Level5;
map[Lock+NumLock+Shift] = Level6;
map[Lock+NumLock+LevelThree] = Level7;
map[Lock+NumLock+LevelThree+Shift] = Level8;
map[Lock+NumLock+LevelFive] = Level2;
map[Lock+NumLock+LevelFive+Shift] = Level1;
map[Lock+NumLock+LevelFive+LevelThree] = Level4;
map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3;
preserve[LevelFive+Shift] = Shift;
preserve[NumLock+Shift] = Shift;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
type "EIGHT_LEVEL_SEMIALPHABETIC" {
modifiers = Shift+Lock+LevelThree+LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level4;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[Lock+LevelFive] = Level6;
map[Lock+Shift+LevelFive] = Level6;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
map[Lock+LevelThree+LevelFive] = Level7;
map[Lock+Shift+LevelThree+LevelFive] = Level8;
preserve[Lock+LevelThree] = Lock;
preserve[Lock+Shift+LevelThree] = Lock;
preserve[Lock+LevelFive] = Lock;
preserve[Lock+Shift+LevelFive] = Lock;
preserve[Lock+LevelThree+LevelFive] = Lock;
preserve[Lock+Shift+LevelThree+LevelFive] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
};