diff --git a/Scripts/player.gd b/Scripts/player.gd index 57ab877..08ff293 100644 --- a/Scripts/player.gd +++ b/Scripts/player.gd @@ -25,6 +25,8 @@ func _physics_process(delta): direction.y -= 1 if Input.is_action_pressed("down"): direction.y += 1 + if direction.y != 0 and direction.x !=0: + direction = Vector2.ZERO print(direction.normalized()*speed) direction = direction.normalized() * speed move_and_collide(direction)