diff --git a/README.md b/README.md index 26770f3..333d0fc 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # efemra -*Efemra* is a WIP toy game engine. It is currently essentially an earlyk, in-progress Zig rewrite of the [pim](https://github.com/gheshu/pim) engine, which is described by its creator Kara as "a little 'zen garden'". +*Efemra* is a WIP toy game engine. It is currently essentially an early, in-progress Zig rewrite of the [pim](https://github.com/gheshu/pim) engine, which is described by its creator Kara as "a little 'zen garden'". Efemra is absolutely WIP and does not work at all! Feel free to watch as I stumble my way through Zig, Vulkan and graphics programming. I hope to have more to show for myself soon. @@ -11,7 +11,7 @@ In the meantime, please check out pim, because that engine actually works and is Currently I am only targeting Linux and testing on Gentoo. Probably will investigate Windows once things get further. You'll need: * Zig 0.10 (this is the prerelease version) -* vulkan: headers, layers, and loader (these will depend on your package manager). +* Vulkan: headers, layers, and loader (these will depend on your package manager). * glfw 3 headers * Possibly some other stuff that you likely already have? TODO: experiment with building on a popular distro to see what's needed. * Currently efemra isn't at the point of loading Quake levels, but that probably will eventually be a thing. @@ -21,6 +21,6 @@ Currently I am only targeting Linux and testing on Gentoo. Probably will investi It might not build yet... but in theory: -* Install [gyro](https://github.com/mattnite/gyro) zig package manager. +* Install [gyro](https://github.com/mattnite/gyro) Zig package manager. * Execute `gyro fetch` to fetch dependencies. * Execute `gyro build run` to build and (someday) run!