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spacemacs/layers/+fun/games/extensions/helm-games/helm-games.el
justbur 6eab954afe Use + instead of ! for layer categories
Helm seems to treat "!" specially in pattern matching, so having a ! in
the pattern string when traversing directories is problematic. This
change fixes #2737, because as far as I can tell "+" has no special
meaning in a helm pattern.

Of course, we can choose a different character, but I'm fond of "+" as
representing "more layers here".
2015-09-11 00:13:51 -04:00

82 lines
2.5 KiB
EmacsLisp

;;; helm-games.el --- Games selection with `helm'.
;; Author: Sylvain Benner <sylvain.benner@gmail.com>
;; Keywords: helm, spacemacs, games
;; Version: 0.1
;; Package-Requires: ((helm "1.5"))
;; This file is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 3, or (at your option)
;; any later version.
;; This file is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to
;; the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
;; Boston, MA 02110-1301, USA.
;;; Commentary:
;; This package adds a convenient way to discover Spacemacs configuration
;; layers thanks to helm.
;;; Code:
(require 'helm)
(defvar helm-games-list '()
"List of game candidates to pass to helm.")
;;;###autoload
(defun helm-games ()
"Games selection with helm interface."
(interactive)
(helm :buffer "*helm: games*"
:sources `(,(helm-games//games-source))))
(defun helm-games//games-source ()
"Construct the helm source for the games."
`((name . "Games")
(candidates . ,(helm-games//game-candidates))
(candidate-number-limit)
(action . (("Run" . helm-games//run-game)
("Quit" . helm-games//quit-game)
("Reset" . helm-games//reset-game)))))
(defun helm-games//game-candidates ()
"Return the list of game candidates."
(setq helm-games-list (sort helm-games-list
(lambda (x y)
(string< (car x) (car y)))))
helm-games-list)
(defun helm-games//run-game (candidate)
"Run the selected game."
(message "%s" candidate)
(let ((func (car candidate)))
(when func
(call-interactively func))))
(defun helm-games//quit-game (candidate)
"Quit the selected game."
(let ((func (plist-get (cdr candidate) :quit)))
(when func
(if (listp func)
(eval func)
(funcall func)))))
(defun helm-games//reset-game (candidate)
"Reset the selected game."
(let ((func (plist-get (cdr candidate) :reset)))
(when func
(if (listp func)
(eval func)
(funcall func)))))
(provide 'helm-games)
;;; helm-games.el ends here