6eab954afe
Helm seems to treat "!" specially in pattern matching, so having a ! in the pattern string when traversing directories is problematic. This change fixes #2737, because as far as I can tell "+" has no special meaning in a helm pattern. Of course, we can choose a different character, but I'm fond of "+" as representing "more layers here".
82 lines
2.5 KiB
EmacsLisp
82 lines
2.5 KiB
EmacsLisp
;;; helm-games.el --- Games selection with `helm'.
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;; Author: Sylvain Benner <sylvain.benner@gmail.com>
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;; Keywords: helm, spacemacs, games
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;; Version: 0.1
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;; Package-Requires: ((helm "1.5"))
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;; This file is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 3, or (at your option)
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;; any later version.
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;; This file is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to
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;; the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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;; Boston, MA 02110-1301, USA.
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;;; Commentary:
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;; This package adds a convenient way to discover Spacemacs configuration
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;; layers thanks to helm.
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;;; Code:
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(require 'helm)
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(defvar helm-games-list '()
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"List of game candidates to pass to helm.")
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;;;###autoload
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(defun helm-games ()
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"Games selection with helm interface."
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(interactive)
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(helm :buffer "*helm: games*"
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:sources `(,(helm-games//games-source))))
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(defun helm-games//games-source ()
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"Construct the helm source for the games."
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`((name . "Games")
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(candidates . ,(helm-games//game-candidates))
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(candidate-number-limit)
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(action . (("Run" . helm-games//run-game)
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("Quit" . helm-games//quit-game)
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("Reset" . helm-games//reset-game)))))
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(defun helm-games//game-candidates ()
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"Return the list of game candidates."
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(setq helm-games-list (sort helm-games-list
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(lambda (x y)
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(string< (car x) (car y)))))
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helm-games-list)
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(defun helm-games//run-game (candidate)
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"Run the selected game."
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(message "%s" candidate)
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(let ((func (car candidate)))
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(when func
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(call-interactively func))))
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(defun helm-games//quit-game (candidate)
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"Quit the selected game."
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(let ((func (plist-get (cdr candidate) :quit)))
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(when func
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(if (listp func)
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(eval func)
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(funcall func)))))
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(defun helm-games//reset-game (candidate)
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"Reset the selected game."
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(let ((func (plist-get (cdr candidate) :reset)))
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(when func
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(if (listp func)
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(eval func)
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(funcall func)))))
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(provide 'helm-games)
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;;; helm-games.el ends here
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