spacemacs/layers/+lang/gpu
Arif Er 00f9ab19ac chore: update copyright headers to 2022
The script used to identify and update the change is added into the GitHub
workflows script directory. A workflow action can be created to trigger the
script to update the headers on the first of every new year. Possibly a task for
a consequent PR.
2022-06-03 17:32:20 +02:00
..
img Merge gpu and shaders layers into gpu layer 2017-04-09 18:14:59 -04:00
README.org Switch to the new layers generator 2019-05-15 21:08:21 +03:00
packages.el chore: update copyright headers to 2022 2022-06-03 17:32:20 +02:00

README.org

GPU layer

/TakeV/spacemacs/media/branch/develop/layers/+lang/gpu/img/opencl.png /TakeV/spacemacs/media/branch/develop/layers/+lang/gpu/img/cuda.png /TakeV/spacemacs/media/branch/develop/layers/+lang/gpu/img/shaders.png

Description

This layer adds support for GPU related languages like CUDA, OpenCL and various Shader formats to Spacemacs.

Features:

  • Syntax highlighting for

    • .cl (OpenCL)
    • .cu (CUDA)
    • .cuh (CUDA)
    • .fsh (Shaders)
    • .vsh (Shaders)
    • .glsl (Shaders)
    • .vert (Shaders)
    • .frag (Shaders)
    • .comp (Shaders)
    • .geom (Shaders)
    • .tesc (Shaders)
    • .tese (Shaders)
  • Simple auto-completion via company-glsl for

    • .vert (Shaders)
    • .geom (Shaders)
    • .tesc (Shaders)
    • .tese (Shaders)
    • .frag (Shaders)
    • .comp (Shaders)

Install

To use this configuration layer, add it to your ~.spacemacs. You will need to add gpu to the existing dotspacemacs-configuration-layers list in this file.

For auto-completion you will also need to install glslangValidator">glslangValidator.