The [quick-start](https://www.spacemacs.org/doc/QUICK_START.html) starts with
explaining that users can build their own layers. Instead it should start by
showing how easy and straightforward it is to use one of the existing layer,
then continue about the possibility of creating personal layers (the
quick-start guide is a logical place to visit first for a newcomer). It is only
a small detail, but it can make a substantial difference for people who peek
into the quick-start guide and decide if it is worth the trouble to switch to
Spacemacs (Many newcomers think that even only trying another editor, is
probably not worth it because they are already using vim).
A guide that starts explaininging that you can build your own layers in
Spacemacs that exists of a directory containing at a packages.el file, is not a
quick-start guide.
`SPC h T e` for `emacs-tutorial` (aliased from `help-with-tutorial` for a more
descriptive name)
`SPC h T v` for `evil-tutor-start`
Added a wikipedia link to the `vi` article, where the origins of modal editing
is discussed.
As discussed in #8054 and #8136, org doesn't always export links correctly if
the syntax deviates from the one given on the org mode website. This results
in broken links on github and/or spacemacs.org as in #6722, #8036, #8054, #7956
and possibly others.
This modifies all links not already fixed in #8136. Internal links are
handled with Custom IDs. External file links are formatted according to org
guidelines as well (see bottom), and if they point to a specific headline in an
external file, a custom ID is created as well.
Fixes#6722, #8036, #7956, #7916 as well as other unreported broken
links.
http://orgmode.org/manual/External-links.html#External-linkshttp://orgmode.org/manual/Internal-links.html#Internal-links
TODO: make Custom IDs invisble in space-org-mode
This make `SPC h SPC` as default binding for accessing `helm-spacemacs`,
by either A) changing all the documentation; and B) adding a deprecation
message for `SPC f e h`.
The deprecation use a warning, because if a message is used it's hidden
directly when the helm buffer is shown, making it nearly unnoticeable
for the user.