Also:
- switch spacemacs layouts to the same.
- Add “wD” for ace-delete-window
- switch window dedication toggle to “wt”
- all documentation has been updated to reflect these changes
Closes#5031
Unless there is a valid reason why these shouldn't be included I think
we should keep them. after all we can yank with `v y` right?
squash! Add documentation
Key bindings should not be choosen given a package name, some helm
key bindings are under `SPC h` which are corrected the following way:
SPC h l for helm-resume to SPC r l (resume last completion)
SPC s l for last-search to SPC r s (resume search) (SPC s l is still
available)
SPC h L for helm-locate-library to SPC s L
Resolve#4592
Bind it to `SPC h d d` as it's a way to describe a lot of elements:
- commands
- functions
- classes
- generic functions
- variables
- faces
- helm-attributes
Is also bound on `SPC F1` and will also stay there.
`SPC j j` is now for avy-goto-char (SPC SPC in 0.105)
`SPC j J` is for avy-goto-char-2
`SPC j s` is for splitting strings or sexps
`SPC j S` is for splitting strings of sexps, insert new line and indent
`SPC j n` is to split line at point, insert new line and indent
Use mnemonic j for jumping commands. Although some of these commands
exist in other places, they are duplicated here when they don't
conflict.
Add:
1. jb for bookmark-jump
2. jc for avy char jump
3. jd for dired-jump
4. jD for dired-jump-other-window
5. jf for find-function-at-point
6. ji for spacemacs/jump-in-buffer (imenu)
7. jI for helm imenu in all buffers
8. jl for avy go to line
9. ju for avy-pop-mark (u for "undo")
10. jU for spacmacs/avy-goto-url
11. jv for find-variable-at-point
12. jw for avy go to word or subword
Move:
1. jh to j0 (push mark and go to beginning of line)
1. jl to j$ (push mark and go to end of line)
This make `SPC h SPC` as default binding for accessing `helm-spacemacs`,
by either A) changing all the documentation; and B) adding a deprecation
message for `SPC f e h`.
The deprecation use a warning, because if a message is used it's hidden
directly when the helm buffer is shown, making it nearly unnoticeable
for the user.