add glsl-company to shaders layer
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@ -16,6 +16,11 @@ provide highlighting for files ending in:
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- =.frag=
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- =.geom=
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Also this layer provides completion for =.vert=, =.tesc=, =.tese=, =.geom=,
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=.frag= and =.comp= shaders via =company-glsl= when [[https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/][=glslangValidator=]] can be
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found on your system and =auto-completion= layer is enabled. Note that
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completion is [[https://github.com/Kaali/company-glsl][rather simple]].
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* Install
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To use this configuration layer, add it to your =~.spacemacs=. You will need to
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add =shaders= to the existing =dotspacemacs-configuration-layers= list in this
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14
layers/+lang/shaders/config.el
Normal file
14
layers/+lang/shaders/config.el
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@ -0,0 +1,14 @@
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;;; config.el --- Shaders Layer configuration File for Spacemacs
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;;
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;; Copyright (c) 2012-2016 Sylvain Benner & Contributors
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;;
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;; Author: Boris Buliga <boris@d12frosted.io>
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;; URL: https://github.com/syl20bnr/spacemacs
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;;
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;; This file is not part of GNU Emacs.
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;;
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;;; License: GPLv3
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;; Variables
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(spacemacs|defvar-company-backends glsl-mode)
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@ -8,7 +8,25 @@
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;; This file is not part of GNU Emacs.
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;;
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;;; License: GLPv3
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(setq shaders-packages '(glsl-mode))
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(setq shaders-packages
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'(glsl-mode
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company
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(company-glsl
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:location (recipe
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:fetcher github
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:repo "Kaali/company-glsl")
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:toggle (and (configuration-layer/package-usedp 'company)
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(executable-find "glslangValidator")))))
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(defun shaders/post-init-company ()
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(spacemacs|add-company-hook glsl-mode))
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(defun shaders/init-company-glsl ()
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(use-package company-glsl
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:defer t
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:init
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(push 'company-glsl
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company-backends-glsl-mode)))
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(defun shaders/init-glsl-mode ()
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"Initialize GLSL mode"
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