// // mapgen.h // // Copyright 2007, 2008 Lancer-X/ASCEAI // // This file is part of Meritous. // // Meritous is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Meritous is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Meritous. If not, see . // // Exposes mapgen.c functionality and types #ifndef MAPGEN_H #define MAPGEN_H struct RoomConnection { int x, y; int x2, y2; int c; struct RoomConnection *n; }; typedef struct { int x, y; int w, h; int creator; int visited; int checkpoint; int s_dist; int connections; int room_type; int room_param; int enemies; struct RoomConnection *con; } Room; typedef struct { int w, h; unsigned char *m; int *r; int totalRooms; //Room *rooms; } GameLevel; extern GameLevel map; extern Room rooms[3000]; void RandomGenerateMap(); void Put(int x, int y, unsigned char tile, int room); unsigned char Get(int x, int y); int GetRoom(int x, int y); int GetVisited(int x, int y); extern int place_of_power; void WriteMapData(); void ReadMapData(); void DestroyDungeon(); void Paint(int xp, int yp, int w, int h, char *fname); #endif