lisp-game-jam/modules/math/rect.scm
2024-05-07 15:30:47 -04:00

96 lines
2.6 KiB
Scheme

;;; Copyright (C) 2024 David Thompson <dave@spritely.institute>
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
;;; Commentary:
;;;
;;; Rectangle data type.
;;;
;;; Code:
(define-module (math rect)
#:pure
#:use-module (scheme base)
#:use-module ((hoot bytevectors)
#:select
(bytevector-ieee-double-native-ref
bytevector-ieee-double-native-set!))
#:export (make-rect
rect?
rect-x
rect-y
rect-width
rect-height
set-rect-x!
set-rect-y!
set-rect-width!
set-rect-height!
rect-intersects?
rect-clip))
;; For speed, a rect is a wrapper around a bytevector so that we can
;; use unboxed floats.
(define-record-type <rect>
(%make-rect bv)
rect?
(bv rect-bv))
(define f64-ref bytevector-ieee-double-native-ref)
(define f64-set! bytevector-ieee-double-native-set!)
(define (make-rect x y w h)
(let ((bv (make-bytevector (* 8 4))))
(f64-set! bv 0 x)
(f64-set! bv 8 y)
(f64-set! bv 16 w)
(f64-set! bv 24 h)
(%make-rect bv)))
(define (rect-x r)
(f64-ref (rect-bv r) 0))
(define (rect-y r)
(f64-ref (rect-bv r) 8))
(define (rect-width r)
(f64-ref (rect-bv r) 16))
(define (rect-height r)
(f64-ref (rect-bv r) 24))
(define (set-rect-x! r x)
(f64-set! (rect-bv r) 0 x))
(define (set-rect-y! r y)
(f64-set! (rect-bv r) 8 y))
(define (set-rect-width! r width)
(f64-set! (rect-bv r) 16 width))
(define (set-rect-height! r height)
(f64-set! (rect-bv r) 24 height))
(define (rect-intersects? a b)
(and (< (rect-x a) (+ (rect-x b) (rect-width b)))
(< (rect-y a) (+ (rect-y b) (rect-height b)))
(> (+ (rect-x a) (rect-width a)) (rect-x b))
(> (+ (rect-y a) (rect-height a)) (rect-y b))))
(define (rect-clip a b)
(let* ((x1 (max (rect-x a) (rect-x b)))
(x2 (min (+ (rect-x a) (rect-width a))
(+ (rect-x b) (rect-width b))))
(y1 (max (rect-y a) (rect-y b)))
(y2 (min (+ (rect-y a) (rect-height a))
(+ (rect-y b) (rect-height b)))))
(make-rect x1 y1 (- x2 x1) (- y2 y1))))