Rename renderer to sprite-renderer as it will be part of a subsystem

This commit is contained in:
TakeV 2024-05-23 15:54:07 -04:00
parent c37a70886a
commit 8daadcefd5
Signed by: TakeV
GPG key ID: A64F41345C7400AF
3 changed files with 4 additions and 3 deletions

View file

@ -11,6 +11,7 @@ modules = \
modules/ces/entity-manager.scm \
modules/ces/system-manager.scm \
modules/ces/system.scm \
modules/ces/system/sprite-renderer.scm \
modules/ces/system/keyboard-reader.scm \
modules/ces/system/tilemap-renderer.scm \
modules/dom/canvas.scm \

View file

@ -37,7 +37,7 @@
(math vector)
(ces entity)
(ces system)
(ces system renderer)
(ces system sprite-renderer)
(ces system keyboard-reader)
(ces system tilemap-renderer)
(ces system-manager)

View file

@ -1,6 +1,6 @@
;; Renders an entity to a canvas
(define-module (ces system renderer)
(define-module (ces system sprite-renderer)
#:pure
#:use-module (scheme base)
#:use-module (ces system)
@ -35,7 +35,7 @@
"Renders the entity to context. dt is unused."
(render-entity context entity))
(define (create-rendering-system draw-context draw!)
(define (create-sprite-rendering-system draw-context draw!)
"Renders an entity which has a position and sprite component to the draw context,
and then immediately calls draw-callback. draw-callback should be a thunk, and executes
after every entity has been processed."