lisp-game-jam/Makefile

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Makefile
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modules = \
modules/game-core.scm \
modules/ces/component/player.scm \
modules/ces/component/position.scm \
modules/ces/component/velocity.scm \
modules/ces/component/sprite.scm \
modules/ces/component.scm \
modules/ces/entity.scm \
modules/ces/entity-manager.scm \
modules/ces/system-manager.scm \
modules/ces/system.scm \
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modules/dom/canvas.scm \
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modules/dom/console.scm \
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modules/dom/document.scm \
modules/dom/element.scm \
modules/dom/event.scm \
modules/dom/image.scm \
modules/dom/media.scm \
modules/dom/window.scm \
modules/math.scm \
modules/math/rect.scm \
modules/math/vector.scm
game.wasm: game.scm $(modules)
guild compile-wasm -L modules -o $@ $<
serve: game.wasm
guile -c '((@ (hoot web-server) serve))'
bundle: game.wasm
rm game.zip || true
zip game.zip -r assets/ js-runtime/ game.js game.css game.wasm index.html
clean:
rm -f game.wasm game.zip