0f6139b1b5
* gnu/packages/game-development.scm (physfs): New variable.
262 lines
10 KiB
Scheme
262 lines
10 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
|
|
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
|
|
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
|
|
;;; Copyright © 2015 Julian Graham <joolean@gmail.com>
|
|
;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
|
|
;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
|
|
;;;
|
|
;;; This file is part of GNU Guix.
|
|
;;;
|
|
;;; GNU Guix is free software; you can redistribute it and/or modify it
|
|
;;; under the terms of the GNU General Public License as published by
|
|
;;; the Free Software Foundation; either version 3 of the License, or (at
|
|
;;; your option) any later version.
|
|
;;;
|
|
;;; GNU Guix is distributed in the hope that it will be useful, but
|
|
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
;;; GNU General Public License for more details.
|
|
;;;
|
|
;;; You should have received a copy of the GNU General Public License
|
|
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
(define-module (gnu packages game-development)
|
|
#:use-module ((guix licenses) #:prefix license:)
|
|
#:use-module (guix packages)
|
|
#:use-module (guix download)
|
|
#:use-module (guix build-system cmake)
|
|
#:use-module (guix build-system gnu)
|
|
#:use-module (gnu packages)
|
|
#:use-module (gnu packages databases)
|
|
#:use-module (gnu packages doxygen)
|
|
#:use-module (gnu packages glib)
|
|
#:use-module (gnu packages gnunet)
|
|
#:use-module (gnu packages guile)
|
|
#:use-module (gnu packages multiprecision)
|
|
#:use-module (gnu packages ncurses)
|
|
#:use-module (gnu packages qt)
|
|
#:use-module (gnu packages compression)
|
|
#:use-module (gnu packages zip)
|
|
#:use-module (gnu packages gl)
|
|
#:use-module (gnu packages linux)
|
|
#:use-module (gnu packages xorg)
|
|
#:use-module (gnu packages fontutils)
|
|
#:use-module (gnu packages image)
|
|
#:use-module (gnu packages audio)
|
|
#:use-module (gnu packages pulseaudio)
|
|
#:use-module (gnu packages gnome)
|
|
#:use-module (gnu packages gtk)
|
|
#:use-module (gnu packages sdl)
|
|
#:use-module (gnu packages pkg-config)
|
|
#:use-module (gnu packages xiph))
|
|
|
|
(define-public bullet
|
|
(package
|
|
(name "bullet")
|
|
(version "2.82-r2704")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://bullet.googlecode.com/files/bullet-"
|
|
version ".tgz"))
|
|
(sha256
|
|
(base32
|
|
"1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
|
|
(build-system cmake-build-system)
|
|
(arguments '(#:tests? #f ; no 'test' target
|
|
#:configure-flags (list
|
|
(string-append
|
|
"-DCMAKE_CXX_FLAGS=-fPIC "
|
|
(or (getenv "CXXFLAGS") "")))))
|
|
(home-page "http://bulletphysics.org/")
|
|
(synopsis "3D physics engine library")
|
|
(description
|
|
"Bullet is a physics engine library usable for collision detection. It
|
|
is used in some video games and movies.")
|
|
(license license:zlib)))
|
|
|
|
(define-public gzochi
|
|
(package
|
|
(name "gzochi")
|
|
(version "0.9")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "mirror://savannah/gzochi/gzochi-"
|
|
version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"1nf8naqbc4hmhy99b8n70yswg9j71nh5mfpwwh6d8pdw5mp9b46a"))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
'(#:phases (modify-phases %standard-phases
|
|
(add-before 'configure 'remove-Werror
|
|
(lambda _
|
|
;; We can't build with '-Werror', notably
|
|
;; because deprecated functions of
|
|
;; libmicrohttpd are being used.
|
|
(substitute* (find-files "." "^Makefile\\.in$")
|
|
(("-Werror")
|
|
""))
|
|
#t)))))
|
|
(native-inputs `(("pkgconfig" ,pkg-config)))
|
|
(inputs `(("bdb" ,bdb)
|
|
("glib" ,glib)
|
|
("gmp" ,gmp)
|
|
("guile" ,guile-2.0)
|
|
("libmicrohttpd" ,libmicrohttpd)
|
|
("ncurses" ,ncurses)
|
|
("sdl" ,sdl)
|
|
("zlib" ,zlib)))
|
|
(home-page "http://www.nongnu.org/gzochi/")
|
|
(synopsis "Scalable middleware for multiplayer games")
|
|
(description
|
|
"gzochi is a framework for developing massively multiplayer online games.
|
|
A server container provides services to deployed games, which are written in
|
|
Guile Scheme, that abstract and simplify some of the most challenging and
|
|
error-prone aspects of online game development: Concurrency, data persistence,
|
|
and network communications. A very thin client library can be embedded to
|
|
provide connectivity for client applications written in any language.")
|
|
(license license:gpl3+)))
|
|
|
|
(define-public tiled
|
|
(package
|
|
(name "tiled")
|
|
(version "0.13.1")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://github.com/bjorn/tiled/archive/v"
|
|
version ".tar.gz"))
|
|
(file-name (string-append name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"057a5cna3vhznpl9hyql2sxz995aprv43r8wva89x4vdphxv04lm"))))
|
|
(build-system gnu-build-system)
|
|
(inputs `(("qt" ,qt)
|
|
("zlib" ,zlib)))
|
|
(arguments
|
|
'(#:phases
|
|
(alist-replace
|
|
'configure
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(system* "qmake"
|
|
(string-append "PREFIX=" out))))
|
|
%standard-phases)))
|
|
(home-page "http://www.mapeditor.org/")
|
|
(synopsis "Tile map editor")
|
|
(description
|
|
"Tiled is a general purpose tile map editor. It is meant to be used for
|
|
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
|
|
clone.")
|
|
|
|
;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
|
|
;; under BSD-2.
|
|
(license license:gpl2+)))
|
|
|
|
(define-public sfml
|
|
(package
|
|
(name "sfml")
|
|
(version "2.3.2")
|
|
(source (origin
|
|
(method url-fetch)
|
|
;; Do not fetch the archives from
|
|
;; http://mirror0.sfml-dev.org/files/ because files there seem
|
|
;; to be changed in place.
|
|
(uri (string-append "https://github.com/SFML/SFML/archive/"
|
|
version ".tar.gz"))
|
|
(file-name (string-append name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:tests? #f)) ; no tests
|
|
(inputs
|
|
`(("mesa" ,mesa)
|
|
("glew" ,glew)
|
|
("flac" ,flac)
|
|
("libvorbis" ,libvorbis)
|
|
("libx11" ,libx11)
|
|
("xcb-util-image" ,xcb-util-image)
|
|
("libxrandr" ,libxrandr)
|
|
("eudev" ,eudev)
|
|
("freetype" ,freetype)
|
|
("libjpeg" ,libjpeg)
|
|
("libsndfile" ,libsndfile)
|
|
("openal" ,openal)))
|
|
(home-page "http://www.sfml-dev.org")
|
|
(synopsis "Simple and Fast Multimedia Library")
|
|
(description
|
|
"SFML provides a simple interface to the various computer components,
|
|
to ease the development of games and multimedia applications. It is composed
|
|
of five modules: system, window, graphics, audio and network.")
|
|
(license license:zlib)))
|
|
|
|
(define-public sfxr
|
|
(package
|
|
(name "sfxr")
|
|
(version "1.2.1")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
`(#:phases (modify-phases %standard-phases
|
|
(delete 'configure) ; no configure script
|
|
(add-before 'build 'patch-makefile
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(substitute* "Makefile"
|
|
(("\\$\\(DESTDIR\\)/usr") out))
|
|
(substitute* "main.cpp"
|
|
(("/usr/share")
|
|
(string-append out "/share")))
|
|
#t))))
|
|
#:tests? #f)) ; no tests
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)
|
|
("desktop-file-utils" ,desktop-file-utils)))
|
|
(inputs
|
|
`(("sdl" ,sdl)
|
|
("gtk+" ,gtk+)))
|
|
(synopsis "Simple sound effect generator")
|
|
(description "Sfxr is a tool for quickly generating simple sound effects.
|
|
Originally created for use in video game prototypes, it can generate random
|
|
sounds from presets such as \"explosion\" or \"powerup\".")
|
|
(home-page "http://www.drpetter.se/project_sfxr.html")
|
|
(license license:expat)))
|
|
|
|
(define-public physfs
|
|
(package
|
|
(name "physfs")
|
|
(version "2.0.3")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append
|
|
"http://icculus.org/physfs/downloads/physfs-"
|
|
version ".tar.bz2"))
|
|
(file-name (string-append name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:tests? #f)) ; no check target
|
|
(inputs
|
|
`(("zlib" ,zlib)))
|
|
(native-inputs
|
|
`(("doxygen" ,doxygen)))
|
|
(home-page "http://icculus.org/physfs")
|
|
(synopsis "File system abstraction library")
|
|
(description
|
|
"PhysicsFS is a library to provide abstract access to various archives.
|
|
It is intended for use in video games. For security, no file writing done
|
|
through the PhysicsFS API can leave a defined @emph{write directory}. For
|
|
file reading, a @emph{search path} with archives and directories is defined,
|
|
and it becomes a single, transparent hierarchical file system. So archive
|
|
files can be accessed in the same way as you access files directly on a disk,
|
|
and it makes it easy to ship a new archive that will override a previous
|
|
archive on a per-file basis.")
|
|
(license license:zlib)))
|