0a6ad454a3
* gnu/packages/graphics.scm (nanosvg): Add a patch that is required to build PrusaSlicer 2.6. * gnu/packages/patches/nanosvg-prusa-slicer.patch: New file. * gnu/local.mk (dist_patch_DATA): Add it. Signed-off-by: Ludovic Courtès <ludo@gnu.org>
248 lines
9.4 KiB
Diff
248 lines
9.4 KiB
Diff
From abcd277ea45e9098bed752cf9c6875b533c0892f Mon Sep 17 00:00:00 2001
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From: AlbrechtS <AlbrechtS.svn@fltk.example.org>
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Date: Sun, 4 Feb 2018 23:47:38 +0100
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Subject: [PATCH] Modify rasterizer to support non-square X,Y axes scaling.
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Add new function nsvgRasterizeXY() similar to nsvgRasterize() but with
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separate scaling factors for x-axis and y-axis.
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---
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src/nanosvgrast.h | 78 +++++++++++++++++++++++++++++++----------------
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1 file changed, 51 insertions(+), 27 deletions(-)
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diff --git a/src/nanosvgrast.h b/src/nanosvgrast.h
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index 17ba3b0..a83db27 100644
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--- a/src/nanosvgrast.h
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+++ b/src/nanosvgrast.h
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@@ -22,6 +22,12 @@
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*
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*/
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+/* Modified by FLTK to support non-square X,Y axes scaling.
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+ *
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+ * Added: nsvgRasterizeXY()
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+*/
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+
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+
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#ifndef NANOSVGRAST_H
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#define NANOSVGRAST_H
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@@ -46,6 +52,9 @@ typedef struct NSVGrasterizer NSVGrasterizer;
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unsigned char* img = malloc(w*h*4);
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// Rasterize
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nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
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+
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+ // For non-square X,Y scaling, use
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+ nsvgRasterizeXY(rast, image, 0,0,1,1, img, w, h, w*4);
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*/
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// Allocated rasterizer context.
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@@ -55,7 +64,7 @@ NSVGrasterizer* nsvgCreateRasterizer(void);
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// r - pointer to rasterizer context
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// image - pointer to image to rasterize
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// tx,ty - image offset (applied after scaling)
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-// scale - image scale
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+// scale - image scale (assumes square aspect ratio)
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// dst - pointer to destination image data, 4 bytes per pixel (RGBA)
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// w - width of the image to render
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// h - height of the image to render
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@@ -64,6 +73,12 @@ void nsvgRasterize(NSVGrasterizer* r,
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NSVGimage* image, float tx, float ty, float scale,
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unsigned char* dst, int w, int h, int stride);
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+// As above, but allow X and Y axes to scale independently for non-square aspects
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+void nsvgRasterizeXY(NSVGrasterizer* r,
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+ NSVGimage* image, float tx, float ty,
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+ float sx, float sy,
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+ unsigned char* dst, int w, int h, int stride);
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+
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// Deletes rasterizer context.
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void nsvgDeleteRasterizer(NSVGrasterizer*);
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@@ -370,7 +385,7 @@ static void nsvg__flattenCubicBez(NSVGrasterizer* r,
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nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
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}
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-static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
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+static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float sx, float sy)
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{
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int i, j;
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NSVGpath* path;
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@@ -378,13 +393,13 @@ static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
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for (path = shape->paths; path != NULL; path = path->next) {
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r->npoints = 0;
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// Flatten path
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- nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
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+ nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, 0);
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for (i = 0; i < path->npts-1; i += 3) {
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float* p = &path->pts[i*2];
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- nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
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+ nsvg__flattenCubicBez(r, p[0]*sx,p[1]*sy, p[2]*sx,p[3]*sy, p[4]*sx,p[5]*sy, p[6]*sx,p[7]*sy, 0, 0);
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}
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// Close path
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- nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
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+ nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, 0);
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// Build edges
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for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
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nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
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@@ -734,7 +749,7 @@ static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoi
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}
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}
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-static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale)
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+static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float sx, float sy)
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{
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int i, j, closed;
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NSVGpath* path;
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@@ -742,15 +757,16 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float
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float miterLimit = shape->miterLimit;
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int lineJoin = shape->strokeLineJoin;
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int lineCap = shape->strokeLineCap;
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- float lineWidth = shape->strokeWidth * scale;
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+ const float sw = (sx + sy) / 2; // average scaling factor
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+ const float lineWidth = shape->strokeWidth * sw; // FIXME (?)
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for (path = shape->paths; path != NULL; path = path->next) {
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// Flatten path
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r->npoints = 0;
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- nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
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+ nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, NSVG_PT_CORNER);
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for (i = 0; i < path->npts-1; i += 3) {
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float* p = &path->pts[i*2];
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- nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
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+ nsvg__flattenCubicBez(r, p[0]*sx,p[1]*sy, p[2]*sx,p[3]*sy, p[4]*sx,p[5]*sy, p[6]*sx,p[7]*sy, 0, NSVG_PT_CORNER);
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}
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if (r->npoints < 2)
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continue;
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@@ -796,7 +812,7 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float
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dashOffset -= shape->strokeDashArray[idash];
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idash = (idash + 1) % shape->strokeDashCount;
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}
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- dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
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+ dashLen = (shape->strokeDashArray[idash] - dashOffset) * sw;
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for (j = 1; j < r->npoints2; ) {
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float dx = r->points2[j].x - cur.x;
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@@ -818,7 +834,7 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float
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// Advance dash pattern
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dashState = !dashState;
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idash = (idash+1) % shape->strokeDashCount;
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- dashLen = shape->strokeDashArray[idash] * scale;
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+ dashLen = shape->strokeDashArray[idash] * sw;
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// Restart
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cur.x = x;
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cur.y = y;
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@@ -987,7 +1003,7 @@ static inline int nsvg__div255(int x)
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}
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static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
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- float tx, float ty, float scale, NSVGcachedPaint* cache)
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+ float tx, float ty, float sx, float sy, NSVGcachedPaint* cache)
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{
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if (cache->type == NSVG_PAINT_COLOR) {
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@@ -1028,9 +1044,9 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
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int i, cr, cg, cb, ca;
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unsigned int c;
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- fx = ((float)x - tx) / scale;
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- fy = ((float)y - ty) / scale;
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- dx = 1.0f / scale;
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+ fx = ((float)x - tx) / sx;
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+ fy = ((float)y - ty) / sy;
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+ dx = 1.0f / sx;
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for (i = 0; i < count; i++) {
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int r,g,b,a,ia;
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@@ -1073,9 +1089,9 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
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int i, cr, cg, cb, ca;
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unsigned int c;
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- fx = ((float)x - tx) / scale;
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- fy = ((float)y - ty) / scale;
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- dx = 1.0f / scale;
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+ fx = ((float)x - tx) / sx;
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+ fy = ((float)y - ty) / sy;
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+ dx = 1.0f / sx;
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for (i = 0; i < count; i++) {
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int r,g,b,a,ia;
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@@ -1114,7 +1130,7 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
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}
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}
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-static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule)
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+static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float sx, float sy, NSVGcachedPaint* cache, char fillRule)
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{
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NSVGactiveEdge *active = NULL;
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int y, s;
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@@ -1196,7 +1212,7 @@ static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, fl
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if (xmin < 0) xmin = 0;
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if (xmax > r->width-1) xmax = r->width-1;
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if (xmin <= xmax) {
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- nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
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+ nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, sx, sy, cache);
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}
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}
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@@ -1364,8 +1380,9 @@ static void dumpEdges(NSVGrasterizer* r, const char* name)
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}
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*/
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-void nsvgRasterize(NSVGrasterizer* r,
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- NSVGimage* image, float tx, float ty, float scale,
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+void nsvgRasterizeXY(NSVGrasterizer* r,
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+ NSVGimage* image, float tx, float ty,
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+ float sx, float sy,
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unsigned char* dst, int w, int h, int stride)
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{
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NSVGshape *shape = NULL;
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@@ -1396,7 +1413,7 @@ void nsvgRasterize(NSVGrasterizer* r,
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r->freelist = NULL;
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r->nedges = 0;
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- nsvg__flattenShape(r, shape, scale);
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+ nsvg__flattenShape(r, shape, sx, sy);
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// Scale and translate edges
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for (i = 0; i < r->nedges; i++) {
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@@ -1414,14 +1431,14 @@ void nsvgRasterize(NSVGrasterizer* r,
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// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
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nsvg__initPaint(&cache, &shape->fill, shape->opacity);
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- nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
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+ nsvg__rasterizeSortedEdges(r, tx,ty, sx, sy, &cache, shape->fillRule);
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}
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- if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
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+ if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * sx) > 0.01f) {
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nsvg__resetPool(r);
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r->freelist = NULL;
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r->nedges = 0;
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- nsvg__flattenShapeStroke(r, shape, scale);
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+ nsvg__flattenShapeStroke(r, shape, sx, sy);
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// dumpEdges(r, "edge.svg");
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@@ -1441,7 +1458,7 @@ void nsvgRasterize(NSVGrasterizer* r,
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// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
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nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
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- nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
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+ nsvg__rasterizeSortedEdges(r, tx,ty,sx, sy, &cache, NSVG_FILLRULE_NONZERO);
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}
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}
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@@ -1453,6 +1470,13 @@ void nsvgRasterize(NSVGrasterizer* r,
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r->stride = 0;
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}
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+void nsvgRasterize(NSVGrasterizer* r,
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+ NSVGimage* image, float tx, float ty, float scale,
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+ unsigned char* dst, int w, int h, int stride)
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+{
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+ nsvgRasterizeXY(r,image, tx, ty, scale, scale, dst, w, h, stride);
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+}
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+
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#endif // NANOSVGRAST_IMPLEMENTATION
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#endif // NANOSVGRAST_H
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