gnu: openmw: Use OpenMW's fork of openscenegraph.

* gnu/packages/game-development.scm (openmw)[inputs]: Replace openscenegraph
  with openmw-openscenegraph.
This commit is contained in:
Pierre Neidhardt 2019-09-24 19:21:59 +02:00
parent 24f7bac02a
commit f95ec65be3
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@ -1109,6 +1109,40 @@ (define-public mygui-gl
'("ogre"))))
(synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
(define openmw-openscenegraph
;; OpenMW prefers its own fork of openscenegraph:
;; https://wiki.openmw.org/index.php?title=Development_Environment_Setup#OpenSceneGraph.
(let ((commit "36a962845a2c87a6671fd822157e0729d164e940"))
(package
(inherit openscenegraph)
(version (git-version "3.6" "1" commit))
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/OpenMW/osg/")
(commit commit)))
(file-name (git-file-name (package-name openscenegraph) version))
(sha256
(base32
"05yhgq3qm5q277y32n5sf36vx5nv5qd3zlhz4csgd3a6190jrnia"))))
(arguments
(substitute-keyword-arguments (package-arguments openscenegraph)
((#:configure-flags flags)
;; As per the above wiki link, the following plugins are enough:
`(append
'("-DBUILD_OSG_PLUGINS_BY_DEFAULT=0"
"-DBUILD_OSG_PLUGIN_OSG=1"
"-DBUILD_OSG_PLUGIN_DDS=1"
"-DBUILD_OSG_PLUGIN_TGA=1"
"-DBUILD_OSG_PLUGIN_BMP=1"
"-DBUILD_OSG_PLUGIN_JPEG=1"
"-DBUILD_OSG_PLUGIN_PNG=1"
"-DBUILD_OSG_DEPRECATED_SERIALIZERS=0"
;; The jpeg plugin requires conversion between integers and booleans
"-DCMAKE_CXX_FLAGS=-fpermissive")
,flags)))))))
(define-public openmw
(package
(name "openmw")
@ -1137,7 +1171,7 @@ (define-public openmw
("libxt" ,libxt)
("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
("openal" ,openal)
("openscenegraph" ,openscenegraph)
("openscenegraph" ,openmw-openscenegraph)
("qtbase" ,qtbase)
("sdl" ,sdl2)
("unshield" ,unshield)))