gnu: Add ois.
* gnu/packages/game-development.scm (ois): New variable.
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@ -35,6 +35,7 @@ (define-module (gnu packages game-development)
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#:use-module (guix build-system gnu)
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#:use-module (guix build-system python)
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#:use-module (gnu packages)
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#:use-module (gnu packages autotools)
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#:use-module (gnu packages boost)
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#:use-module (gnu packages curl)
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#:use-module (gnu packages databases)
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@ -45,6 +46,7 @@ (define-module (gnu packages game-development)
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#:use-module (gnu packages glib)
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#:use-module (gnu packages gnunet)
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#:use-module (gnu packages guile)
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#:use-module (gnu packages m4)
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#:use-module (gnu packages multiprecision)
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#:use-module (gnu packages music)
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#:use-module (gnu packages ncurses)
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@ -893,3 +895,42 @@ (define-public grafx2
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painted with a mouse.")
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(home-page "http://pulkomandy.tk/projects/GrafX2")
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(license license:gpl2))) ; GPLv2 only
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(define-public ois
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(package
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(name "ois")
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(version "1.3")
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(source
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(origin
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;; Development has moved to github and there are no recent tarball
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;; releases.
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/wgois/OIS.git")
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(commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
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(file-name (string-append name "-" version))
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(sha256
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(base32
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"0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
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(build-system gnu-build-system)
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(arguments
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`(#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'bootstrap
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(lambda _ (zero? (system* "sh" "bootstrap")))))))
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(native-inputs
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`(("autoconf" ,autoconf)
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("automake" ,automake)
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("libtool" ,libtool)
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("m4" ,m4)
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("pkg-config" ,pkg-config)))
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(inputs
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`(("libxaw" ,libxaw)))
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(synopsis "Object Oriented Input System")
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(description
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"Cross Platform Object Oriented Input Lib System is a cross platform,
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simple solution for using all kinds of Input Devices (Keyboards, Mice,
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Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
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robust and compatible with many systems and operating systems.")
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(home-page "https://github.com/wgois/OIS")
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(license license:zlib)))
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