gnu: Add python-pyxel.
* gnu/packages/game-development.scm (python-pyxel): New variable.
This commit is contained in:
parent
4abf226833
commit
bca5d7dbb0
1 changed files with 51 additions and 0 deletions
|
@ -1484,6 +1484,57 @@ (define* (install-renpy-game #:key output game name (renpy renpy)
|
|||
games.")
|
||||
(license license:expat)))
|
||||
|
||||
(define-public python-pyxel
|
||||
(package
|
||||
(name "python-pyxel")
|
||||
(version "1.4.3")
|
||||
(source
|
||||
(origin
|
||||
(method git-fetch)
|
||||
(uri
|
||||
(git-reference
|
||||
(url "https://github.com/kitao/pyxel")
|
||||
(commit (string-append "v" version))))
|
||||
(file-name (git-file-name name version))
|
||||
(sha256
|
||||
(base32
|
||||
"0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9"))
|
||||
(modules '((guix build utils)))
|
||||
(snippet
|
||||
'(begin
|
||||
(delete-file-recursively "pyxel/core/bin")))))
|
||||
(build-system python-build-system)
|
||||
(arguments
|
||||
`(#:tests? #f ; "Tests" are actually example programs that never halt.
|
||||
#:phases
|
||||
(modify-phases %standard-phases
|
||||
(add-after 'unpack 'patch-build-files
|
||||
(lambda* (#:key inputs #:allow-other-keys)
|
||||
(substitute* "setup.py"
|
||||
(("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
|
||||
(if (string=? arch "linux")
|
||||
all
|
||||
"")))
|
||||
(substitute* "pyxel/core/Makefile"
|
||||
(("`sdl2-config")
|
||||
(string-append "`sdl2-config --prefix="
|
||||
(assoc-ref inputs "sdl2"))))))
|
||||
(add-before 'build 'prebuild
|
||||
(lambda _
|
||||
(invoke "make" "-C" "pyxel/core"))))))
|
||||
(inputs
|
||||
`(("gifsicle" ,gifsicle)
|
||||
("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
|
||||
(native-inputs
|
||||
`(("gcc" ,gcc-10))) ; for std::filesystem
|
||||
(home-page "https://github.com/kitao/pyxel")
|
||||
(synopsis "Retro game engine for Python")
|
||||
(description "Pyxel is a game engine inspired by retro gaming consoles.
|
||||
It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps
|
||||
(256x256 pixels each) and 4 sound channels with 64 definable sounds. It
|
||||
also comes with a built-in image and sound editor.")
|
||||
(license license:expat)))
|
||||
|
||||
(define-public grafx2
|
||||
(package
|
||||
(name "grafx2")
|
||||
|
|
Loading…
Reference in a new issue