gnu: Add mygui-gl.

* gnu/packages/game-development.scm (mygui-gl): New variable.
This commit is contained in:
Pierre Neidhardt 2019-05-20 17:00:45 +02:00
parent 47f4d5d32f
commit 9fd50db3ae
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@ -32,6 +32,7 @@
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
(define-module (gnu packages game-development)
#:use-module (srfi srfi-1)
#:use-module ((guix licenses) #:prefix license:)
#:use-module (guix packages)
#:use-module (guix download)
@ -1076,6 +1077,29 @@ (define-public mygui
(home-page "http://mygui.info/")
(license license:expat)))
(define-public mygui-gl
;; Closure size is reduced by some 800 MiB.
(package
(inherit mygui)
(name "mygui-gl")
(version "3.2.2")
(arguments
(substitute-keyword-arguments (package-arguments mygui)
((#:configure-flags _)
`(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
;; We can't reuse the flags because of the mention to Ogre.
(list "-DMYGUI_INSTALL_DOCS=TRUE"
;; Demos and tools are Windows-specific:
;; https://github.com/MyGUI/mygui/issues/24.
"-DMYGUI_BUILD_DEMOS=FALSE"
"-DMYGUI_BUILD_TOOLS=FALSE")))))
(inputs
`(("mesa" ,mesa)
("glu" ,glu)
,@(fold alist-delete (package-inputs mygui)
'("ogre"))))
(synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
(define-public openmw
(package
(name "openmw")