gnu: Add mygui-gl.
* gnu/packages/game-development.scm (mygui-gl): New variable.
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@ -32,6 +32,7 @@
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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#:use-module (srfi srfi-1)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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#:use-module (guix download)
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@ -1076,6 +1077,29 @@ (define-public mygui
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(home-page "http://mygui.info/")
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(license license:expat)))
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(define-public mygui-gl
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;; Closure size is reduced by some 800 MiB.
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(package
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(inherit mygui)
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(name "mygui-gl")
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(version "3.2.2")
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(arguments
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(substitute-keyword-arguments (package-arguments mygui)
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((#:configure-flags _)
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`(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
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;; We can't reuse the flags because of the mention to Ogre.
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(list "-DMYGUI_INSTALL_DOCS=TRUE"
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;; Demos and tools are Windows-specific:
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;; https://github.com/MyGUI/mygui/issues/24.
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"-DMYGUI_BUILD_DEMOS=FALSE"
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"-DMYGUI_BUILD_TOOLS=FALSE")))))
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(inputs
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`(("mesa" ,mesa)
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("glu" ,glu)
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,@(fold alist-delete (package-inputs mygui)
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'("ogre"))))
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(synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
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(define-public openmw
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(package
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(name "openmw")
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