From 9299da1362b0a236cc5ba2651632bf5845fe13d4 Mon Sep 17 00:00:00 2001 From: Alberto Eleuterio Flores Guerrero Date: Wed, 17 Jun 2020 11:45:17 +0200 Subject: [PATCH] gnu: Add widelands. * gnu/local.mk (widelands): New variable. * gnu/packages/patches/widelands-system-wide_minizip.patch: New file. (dist_patch_DATA): Register file above. Co-authored-by: Nicolas Goaziou --- gnu/local.mk | 1 + gnu/packages/games.scm | 108 +++++++++++++ .../widelands-system-wide_minizip.patch | 153 ++++++++++++++++++ 3 files changed, 262 insertions(+) create mode 100644 gnu/packages/patches/widelands-system-wide_minizip.patch diff --git a/gnu/local.mk b/gnu/local.mk index dbeec8be3c..3d542024de 100644 --- a/gnu/local.mk +++ b/gnu/local.mk @@ -1604,6 +1604,7 @@ dist_patch_DATA = \ %D%/packages/patches/wicd-get-selected-profile-fix.patch \ %D%/packages/patches/wicd-urwid-1.3.patch \ %D%/packages/patches/wicd-wpa2-ttls.patch \ + %D%/packages/patches/widelands-system-wide_minizip.patch \ %D%/packages/patches/wmctrl-64-fix.patch \ %D%/packages/patches/wmfire-update-for-new-gdk-versions.patch \ %D%/packages/patches/wordnet-CVE-2008-2149.patch \ diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 14deb47854..f7ebac6d98 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -4401,6 +4401,114 @@ (define-public warzone2100 license:gpl2+ license:lgpl2.1+)))) +(define-public widelands + (package + (name "widelands") + (version "20") + (source + (origin + (method url-fetch) + (uri (string-append "https://launchpad.net/widelands/" + "build" version "/build" version "/+download/" + "widelands-build" version ".tar.bz2")) + (sha256 + (base32 "1cmwfwk7j6yi2pwmm4rm57s23sdzasqf53nx6567sdagqyc4sn9q")) + (modules '((guix build utils))) + (snippet + '(begin + (delete-file-recursively "src/third_party/minizip") + #t)) + (patches + ;; Use system Minizip. Patch is provided by Debian, and discussed + ;; upstream at . + (search-patches "widelands-system-wide_minizip.patch")))) + (build-system cmake-build-system) + (arguments + `(#:configure-flags + (let* ((out (assoc-ref %outputs "out")) + (share (string-append out "/share"))) + (list (string-append "-DCMAKE_INSTALL_PREFIX=" out "/bin") + (string-append "-DWL_INSTALL_BASEDIR=" share "/widelands") + (string-append "-DWL_INSTALL_DATADIR=" share "/widelands") + "-DOPTION_BUILD_WEBSITE_TOOLS=OFF" + ;; CMakeLists.txt does not handle properly RelWithDebInfo build + ;; type. When used, no game data is installed! + "-DCMAKE_BUILD_TYPE=Release")) + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'install-desktop-file-and-icons + (lambda* (#:key inputs outputs #:allow-other-keys) + (let* ((share (string-append (assoc-ref outputs "out") "/share")) + (applications (string-append share "/applications")) + (icons (string-append share "/icons/hicolor"))) + ;; Move desktop entry. + (mkdir-p applications) + (copy-file "debian/org.widelands.widelands.desktop" + (string-append applications "/widelands.desktop")) + ;; Install icons. + (for-each (lambda (size) + (let* ((dim (string-append size "x" size)) + (apps (string-append icons "/" dim "/apps"))) + (mkdir-p apps) + (copy-file (string-append "data/images/logos" + "/wl-ico-" size ".png") + (string-append apps "/widelands.png")))) + '("16" "32" "48" "64" "128")) + #t))) + (add-after 'unpack 'unbundle-fonts + ;; Unbundle fonts already packaged in Guix. XXX: missing fonts are + ;; amiri, Culmus, mmrCensus, Nakula, and Sinhala. + (lambda* (#:key inputs #:allow-other-keys) + (with-directory-excursion "data/i18n/fonts" + (for-each (lambda (font) + (delete-file-recursively font) + (symlink (string-append (assoc-ref inputs font) + "/share/fonts/truetype") + font)) + '("DejaVu" "MicroHei"))) + #t))))) + (native-inputs + `(("gettext" ,gettext-minimal) + ("python" ,python-wrapper))) + (inputs + `(("boost" ,boost) + ("glew" ,glew) + ("icu4c" ,icu4c) + ("libpng" ,libpng) + ("minizip" ,minizip) + ("sdl" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))) + ("zlib" ,zlib) + ;; Fonts for the ‘unbundle-fonts’ phase. Case matters in name! + ("DejaVu" ,font-dejavu) + ("MicroHei" ,font-wqy-microhei))) + (home-page "https://www.widelands.org/") + (synopsis "Fantasy real-time strategy game") + (description + "In Widelands, you are the regent of a small clan. You start out with +nothing but your headquarters, where all your resources are stored. + +In the course of the game, you will build an ever growing settlement. Every +member of your clan will do his or her part to produce more resources---wood, +food, iron, gold and more---to further this growth. The economic network is +complex and different in the four tribes (Barbarians, Empire, Atlanteans, and +Frisians). + +As you are not alone in the world, you will meet other clans sooner or later. +Some of them may be friendly and you may eventually trade with them. However, +if you want to rule the world, you will have to train soldiers and fight. + +Widelands offers single-player mode with different campaigns; the campaigns +all tell stories of tribes and their struggle in the Widelands universe! +However, settling really starts when you unite with friends over the Internet +or LAN to build up new empires together---or to crush each other in the dusts +of war. Widelands also offers an Artificial Intelligence to challenge you.") + ;; Game is released as GPL2+. Some parts, e.g., art, are released under + ;; different licenses. + (license (list license:gpl2+ + license:expat ;src/third_party/eris + license:silofl1.1 ;Widelands.ttf + license:cc-by-sa3.0)))) ;some music files + (define-public starfighter (package (name "starfighter") diff --git a/gnu/packages/patches/widelands-system-wide_minizip.patch b/gnu/packages/patches/widelands-system-wide_minizip.patch new file mode 100644 index 0000000000..1fac0d5396 --- /dev/null +++ b/gnu/packages/patches/widelands-system-wide_minizip.patch @@ -0,0 +1,153 @@ +Description: use the system-wide minizip instead of the embeeded one if found. +Forwarded-Upstream: It was provided by upstream: http://bazaar.launchpad.net/~widelands-dev/widelands/b19-debian/revision/8147 + . + Thanks to Fòram na Gàidhlig for the patch. + +I just added this line to make its use easier: + set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_HOME_DIRECTORY}/Modules) + +=== modified file 'CMakeLists.txt' +--- + CMakeLists.txt | 3 +++ + Modules/FindMinizip.cmake | 37 +++++++++++++++++++++++++++++++++++++ + cmake/WlFunctions.cmake | 7 +++++++ + src/io/CMakeLists.txt | 2 +- + src/third_party/CMakeLists.txt | 20 +++++++++++--------- + src/third_party/minizip/README.txt | 4 ++++ + 6 files changed, 63 insertions(+), 10 deletions(-) + +--- a/CMakeLists.txt ++++ b/CMakeLists.txt +@@ -43,6 +43,7 @@ + endif(POLICY CMP0074) + + include("${CMAKE_SOURCE_DIR}/cmake/WlFunctions.cmake") ++set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_HOME_DIRECTORY}/Modules) + + option(OPTION_USE_GLBINDING "Use glbinding instead of GLEW" OFF) + option(OPTION_GLEW_STATIC "Use static GLEW Library" OFF) +@@ -105,6 +106,8 @@ + find_package(SDL2_ttf REQUIRED) + find_package(ZLIB REQUIRED) + find_package(ICU REQUIRED) ++find_package(Minizip) ++ + if(OPTION_USE_GLBINDING) + find_package(glbinding REQUIRED) + else() +--- /dev/null ++++ b/Modules/FindMinizip.cmake +@@ -0,0 +1,37 @@ ++# - Try to find Minizip ++# Once done this will define ++# ++# MINIZIP_FOUND - system has MINIZIP ++# MINIZIP_INCLUDE_DIR - the MINIZIP include directory ++# MINIZIP_LIBRARY_DIR - where the libraries are ++# MINIZIP_LIBRARY - Link these to use MINIZIP ++# ++ ++IF (MINIZIP_INCLUDE_DIR) ++ # Already in cache, be silent ++ SET(MINIZIP_FIND_QUIETLY TRUE) ++ENDIF (MINIZIP_INCLUDE_DIR) ++ ++FIND_PATH( MINIZIP_INCLUDE_DIR ++ NAMES zip.h unzip.h ioapi.h ++ PATHS /usr/local/include /usr/include ++ PATH_SUFFIXES minizip/ ) ++SET( MINIZIP_NAMES minizip MINIZIP ) ++FIND_LIBRARY( MINIZIP_LIBRARY ++ NAMES ${MINIZIP_NAMES} ++ PATHS /usr/lib /usr/local/lib ) ++ ++GET_FILENAME_COMPONENT( MINIZIP_LIBRARY_DIR ${MINIZIP_LIBRARY} PATH ) ++ ++IF (MINIZIP_INCLUDE_DIR AND MINIZIP_LIBRARY) ++ SET(MINIZIP_FOUND TRUE) ++ SET(MINIZIP_LIBRARY_DIR ${MINIZIP_LIBRARY} ) ++ IF (NOT MINIZIP_FIND_QUIETLY) ++ MESSAGE (STATUS "Found Minizip: ${MINIZIP_LIBRARY} ${MINIZIP_INCLUDE_DIR}") ++ ENDIF (NOT MINIZIP_FIND_QUIETLY) ++ELSE (MINIZIP_INCLUDE_DIR AND MINIZIP_LIBRARY) ++ SET( MINIZIP_FOUND FALSE ) ++ SET( MINIZIP_LIBRARY_DIR ) ++ SET( MINIZIP_EXTRA_DEFINITIONS ) ++ENDIF (MINIZIP_INCLUDE_DIR AND MINIZIP_LIBRARY) ++ +--- a/cmake/WlFunctions.cmake ++++ b/cmake/WlFunctions.cmake +@@ -81,6 +81,14 @@ + if(ARG_USES_ZLIB) + wl_include_system_directories(${NAME} ${ZLIB_INCLUDE_DIRS}) + target_link_libraries(${NAME} ${ZLIB_LIBRARY}) ++ if (MINIZIP_FOUND) ++ wl_include_system_directories(${NAME} ${MINIZIP_INCLUDE_DIR}) ++ target_link_libraries(${NAME} ${MINIZIP_LIBRARY}) ++ target_compile_definitions(${NAME} PUBLIC -DHAVE_SYSTEM_MINIZIP) ++ else(MINIZIP_FOUND) ++ target_link_libraries(${NAME} third_party_minizip) ++ message(FATAL_ERROR "You are using widelands-bundled minizip sources. Please install your distribution's minizip dev library or urge your distribution maintainer to include the minizip library in your package repository. Thank you.") ++ endif(MINIZIP_FOUND) + endif() + + # OpenGL and GLEW are one thing for us. If you use the one, you also use the +--- a/src/third_party/CMakeLists.txt ++++ b/src/third_party/CMakeLists.txt +@@ -1,12 +1,14 @@ +-wl_library(third_party_minizip +- THIRD_PARTY +- SRCS +- minizip/ioapi.h +- minizip/unzip.cc +- minizip/unzip.h +- minizip/zip.h +- USES_ZLIB +-) ++if(NOT MINIZIP_FOUND) ++ wl_library(third_party_minizip ++ THIRD_PARTY ++ SRCS ++ ioapi.h ++ unzip.cc ++ unzip.h ++ zip.h ++ USES_ZLIB ++ ) ++endif(NOT MINIZIP_FOUND) + + wl_library(third_party_eris + THIRD_PARTY +--- a/src/io/filesystem/CMakeLists.txt ++++ b/src/io/filesystem/CMakeLists.txt +@@ -12,6 +12,7 @@ + zip_exceptions.h + zip_filesystem.cc + zip_filesystem.h ++ USES_ZLIB + DEPENDS + base_exceptions + base_i18n +@@ -19,5 +20,4 @@ + base_macros + graphic_text_layout + io_stream +- third_party_minizip + ) +--- a/src/io/filesystem/zip_filesystem.h ++++ b/src/io/filesystem/zip_filesystem.h +@@ -28,8 +28,14 @@ + #include "io/filesystem/filesystem.h" + #include "io/streamread.h" + #include "io/streamwrite.h" ++ ++#ifndef HAVE_SYSTEM_MINIZIP + #include "third_party/minizip/unzip.h" + #include "third_party/minizip/zip.h" ++#else ++#include ++#include ++#endif + + class ZipFilesystem : public FileSystem { + public: