gnu: dear-imgui: Delete package, preferring the newer 'imgui'.

Commit 1a4cc954d2 added imgui, without noticing
about the pre-existing 'dear-imgui' package.

* gnu/packages/graphics.scm (dear-imgui): Delete variable, but salvage the
superior synopsis and description to...
* gnu/packages/toolkits.scm (imgui): ... here.
This commit is contained in:
Maxim Cournoyer 2022-02-21 01:02:05 -05:00
parent ae9333e7e3
commit 6cae4e9792
No known key found for this signature in database
GPG key ID: 1260E46482E63562
2 changed files with 12 additions and 73 deletions

View file

@ -839,76 +839,6 @@ (define-public pstoedit
@end itemize")
(license license:gpl2+)))
(define-public dear-imgui
(package
(name "dear-imgui")
(version "1.79")
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/ocornut/imgui")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(base32 "0x26igynxp6rlpp2wfc5dr7x6yh583ajb7p23pgycn9vqikn318q"))))
(build-system gnu-build-system)
(arguments
`(#:make-flags
(list (string-append "CC=" ,(cc-for-target))
(string-append "PREFIX=" (assoc-ref %outputs "out"))
(string-append "VERSION=" ,version))
#:tests? #f ; no test suite
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'unpack-debian-files
(lambda* (#:key inputs #:allow-other-keys)
(invoke "tar" "xvf" (assoc-ref inputs "debian-files"))
(apply invoke "patch" "-Np1" "-i"
(find-files "debian/patches" "\\.patch$"))
(substitute* "Makefile"
(("<stb/") "<") ; Guix doesn't use this subdirectory
;; Don't build or install the static library.
(("^all: .*") "all: $(SHLIB) $(PCFILE)"))
(substitute* (list "imgui.pc.in"
"Makefile")
;; Don't link against a non-existent library.
(("-lstb") ""))
#t))
(delete 'configure) ; no configure script
(replace 'install
;; The default install target installs the static library. Don't.
(lambda* (#:key make-flags #:allow-other-keys)
(apply invoke "make" "install-shared" "install-header"
make-flags))))))
(native-inputs
`(("debian-files"
;; Upstream doesn't provide a build system. Use Debian's.
,(origin
(method url-fetch)
(uri (string-append "mirror://debian/pool/main/i/imgui/imgui_"
version "+ds-1.debian.tar.xz"))
(sha256
(base32 "1xhk34pzpha6k5l2j150capq66y8czhmsi04ib09wvb34ahqxpby"))))
("pkg-config" ,pkg-config)))
(inputs
(list freetype stb-rect-pack stb-truetype))
(home-page "https://github.com/ocornut/imgui")
(synopsis "Immediate-mode C++ GUI library with minimal dependencies")
(description
"Dear ImGui is a @acronym{GUI, graphical user interface} library for C++.
It creates optimized vertex buffers that you can render anytime in your
3D-pipeline-enabled application. It's portable, renderer-agnostic, and
self-contained, without external dependencies.
Dear ImGui is aimed at content creation, visualization, and debugging tools as
opposed to average end-user interfaces. Hence it favors simplicity and
productivity but lacks certain features often found in higher-level libraries.
It is particularly suited to integration in game engine tooling, real-time 3D
applications, full-screen applications, and embedded platforms without standard
operating system features.")
(license license:expat))) ; some examples/ use the zlib licence
(define-public alembic
(package
(name "alembic")

View file

@ -1,5 +1,6 @@
;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2022 Maxim Cournoyer <maxim.cournoyer@gmail.com>
;;; Copyright © 2020 Tobias Geerinckx-Rice <me@tobias.gr>
;;;
;;; This file is part of GNU Guix.
;;;
@ -97,10 +98,18 @@ (define-public imgui
doc "/share/imgui/examples"))))))))
(inputs (list glfw mesa sdl2))
(home-page "https://github.com/ocornut/imgui")
(synopsis "Graphical user interface library for C++")
(synopsis "Immediate-mode C++ GUI library with minimal dependencies")
(description "@code{dear imgui} (also know as ImGui) is a graphical user
interface library for C++. It outputs vertex buffers that can be rendered in
a 3D application. It is fast, renderer agnostic and self-contained.")
interface library for C++. It creates optimized vertex buffers that you can
render anytime in your 3D-pipeline-enabled application. It's fast, portable,
renderer-agnostic, and self-contained, without external dependencies.
ImGui is aimed at content creation, visualization, and debugging tools as
opposed to average end-user interfaces. Hence it favors simplicity and
productivity but lacks certain features often found in higher-level libraries.
It is particularly suited to integration in game engine tooling, real-time 3D
applications, full-screen applications, and embedded platforms without
standard operating system features.")
(license license:expat)))
(define-public imgui-1.86