gnu: Add surgescript.
* gnu/packages/game-development.scm (surgescript): New variable.
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@ -585,6 +585,34 @@ (define-public sfxr
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(home-page "http://www.drpetter.se/project_sfxr.html")
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(home-page "http://www.drpetter.se/project_sfxr.html")
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(license license:expat)))
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(license license:expat)))
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(define-public surgescript
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(package
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(name "surgescript")
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(version "0.5.4.3")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/alemart/surgescript.git")
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(commit (string-append "v" version))))
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(file-name (git-file-name name version))
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(sha256
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(base32 "13q81439zg1bn7gskligskjgcfq0rdapp6f3llmrlk48vnyq49s0"))))
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(build-system cmake-build-system)
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(arguments
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'(#:configure-flags
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(let ((share (string-append (assoc-ref %outputs "out") "/share")))
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(list (string-append "-DICON_PATH=" share "/pixmaps")
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(string-append "-DMETAINFO_PATH=" share "/metainfo")))
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#:tests? #f))
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(home-page "https://docs.opensurge2d.org")
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(synopsis "Scripting language for games")
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(description "@code{SurgeScript} is a dynamically typed object-oriented
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scripting language designed for games. Each object is a state machine that
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can be customized by attaching other objects. The language supports automatic
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garbage collection and can be extended with plugins.")
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(license license:asl2.0)))
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(define-public physfs
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(define-public physfs
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(package
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(package
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(name "physfs")
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(name "physfs")
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