From 1bba3e8ca89b42a2828a8553dd8b3613592960cf Mon Sep 17 00:00:00 2001 From: Julien Lepiller Date: Mon, 13 May 2019 23:11:11 +0200 Subject: [PATCH] gnu: Add harmonist. gnu/packages/games.scm (harmonist): New variable. --- gnu/packages/games.scm | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 0f05f3fdcf..202221a987 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -39,6 +39,7 @@ ;;; Copyright © 2019 Pierre Neidhardt ;;; Copyright © 2019 Oleg Pykhalov ;;; Copyright © 2019 Pierre Langlois +;;; Copyright © 2019 Julien Lepiller ;;; ;;; This file is part of GNU Guix. ;;; @@ -141,6 +142,7 @@ (define-module (gnu packages games) #:use-module (gnu packages sqlite) #:use-module (gnu packages swig) #:use-module (gnu packages tcl) + #:use-module (gnu packages terminals) #:use-module (gnu packages texinfo) #:use-module (gnu packages textutils) #:use-module (gnu packages tls) @@ -7131,3 +7133,31 @@ (define-public hedgewars license:bsd-2 license:bsd-3 license:cc-by3.0 license:cc0 license:expat license:fdl1.3+ license:public-domain license:zlib)))) + +(define-public harmonist + (package + (name "harmonist") + (version "0.1") + (source (origin + (method git-fetch) + (uri (git-reference + (url "https://git.tuxfamily.org/harmonist/harmonist.git") + (commit (string-append "v" version)))) + (file-name (git-file-name name version)) + (sha256 + (base32 + "006vkhb84v78ssfwppc221n4za0y02ypg7ihrihin4vj4gllmzf7")))) + (build-system go-build-system) + (arguments + '(#:import-path "git.tuxfamily.org/harmonist/harmonist")) + (inputs + `(("go-github.com-nsf-termbox-go" ,go-github.com-nsf-termbox-go))) + (home-page "https://harmonist.tuxfamily.org/") + (synopsis "Stealth coffee-break roguelike game") + (description "Harmonist: Dayoriah Clan Infiltration is a stealth +coffee-break roguelike game. The game has a heavy focus on tactical +positioning, light and noise mechanisms, making use of various terrain types +and cones of view for monsters. Aiming for a replayable streamlined experience, +the game avoids complex inventory management and character building, relying +on items and player adaptability for character progression.") + (license license:isc)))