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gib-gab-gob/gib-gab-gob/game.scm

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1.4 KiB
Scheme

(define-module (gib-gab-gob game)
#:use-module (goblins)
#:use-module (goblins actor-lib methods)
#:use-module (goblins actor-lib sealers)
#:use-module (gib-gab-gob board)
#:export (^ggg-controller))
;; Actual Tic Tac Toe game
(define (^ggg-controller bcom won? peer)
(define mark (if won? 'x 'o))
(define peer-mark (if won? 'o 'x))
(define board (make-board))
(define my-turn? won?)
(define (i-won?) (board-winner? board mark))
(define (peer-won?) (board-winner? board peer-mark))
(define (display)
(board-display board)
(format #t "-> It is ~a turn!\n" (if my-turn? "my" "peer's"))
(when (i-won?) (format #t "*** I won! ***\n"))
(when (peer-won?) (format #t "*** I lost! ***\n")))
(display)
(methods
;; The peer is telling us about the turn it took.
[(peer-turn! x y)
(if (not my-turn?)
(begin
(board-choose! board peer-mark x y)
(set! my-turn? (not my-turn?))
(display))
(error "It's my turn!"))]
;; TODO: These need to go somewhere else so the peer can't move or init for us!
[(try-transition) 'playing]
[(initialize!)
(on (<- peer 'try-transition) (lambda (status) (format #t "Peer's status: ~a\n" status)) #:promise? #t)]
[(my-turn! x y)
(if my-turn?
(begin
(board-choose! board mark x y)
(set! my-turn? (not my-turn?))
(display)
(<- peer 'peer-turn! x y))
(error "It's not my turn."))]))