Beam Saber game system for FoundryVTT
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Megastruktur 009b731b7e GH-76
- Closes #76
- Fixes the "Add multiple items" bug

When multiple items were added, the foreach mechanism caused the
actor to update multiple times and rewrite previously added items.
That's where some items were not actually added to an Actor (the
UI was working fine but not the backend part). So it seemed that
items are added (you can see them on the UI) but actuallythey
were not.
Now everything should work fine.
2020-09-17 10:40:26 +03:00
images Adds Roll screenshots 2020-08-04 17:52:41 +03:00
lang Add es.json (#74) 2020-09-04 16:49:08 +03:00
module GH-76 2020-09-17 10:40:26 +03:00
packs Fixes README 2020-08-24 15:27:42 +03:00
scss GH-71 2020-09-02 11:16:38 +03:00
styles GH-71 2020-09-02 11:16:38 +03:00
templates Fixes Cohort localization 2020-09-04 17:00:14 +03:00
CHANGELOG.txt Release 2.2 2020-09-04 17:01:59 +03:00
LICENSE.txt Update LICENSE.txt 2020-05-13 20:39:18 +03:00
README.md Fixes README 2020-08-24 15:27:42 +03:00
system.json Release 2.2 2020-09-04 17:01:59 +03:00
template.json attribute_change logic and trauma refactoring 2020-08-21 18:03:37 +03:00

FoundryVTT Blades in the Dark character and crew sheets

If you like my work - send thanks to astromortis@gmail.com :3

Contact Discord: megastruktur#5704 in case you find any bugs or if you have any suggestions.

Usage

"Item" - all classes, crew types, upgrades, items, abilities, upgrades, etc.

  • To reset reputation, exp, etc counters just click on the label name.

  • Health clock can be reset by clicking on "Healing" table header.

  • To add items you can click a corresponding link or drag items from compendium/game to the sheet.

  • All "class/crew" specific items are prefixed with first letters

  • I don't want the "class/crew items" to be prepopulated, so the character sheet contains less "compendium" info.

  • To see the description of Class, Vice, Background, etc you can just click added item and see all the info in the popup.

  • When adding a new item you can hower a "question-circle" icon to see the item's description.

  • To add Custom abilities just add a new "Foundry Item" of the corresponding type and fill all the necessary info. Then drag it to the sheet or add via button on a sheet.

Classes:

  • (C) Cutter
  • (G) Ghost
  • (H) Hound
  • (Hu) Hull
  • (Le) Leech
  • (Lu) Lurk
  • (Sl) Slide
  • (Sp) Spider
  • (V) Vampire
  • (W) Whisper

Crew Types:

  • (A) Assassins
  • (B) Bravos
  • (C) Cult
  • (H) Hawkers
  • (Sh) Shadows
  • (Sm) Smugglers

Screenshots

Character Sheet, Crew Sheet and Class

alt screen

Compendium

alt screen

Rolls

alt screen alt screen

Logic field

Logic field is a json with params which allows to implement some logic when the Item of corresponding type is added or removed.

Example (from the Vault 1 crew upgrade)

{"attribute":"data.vault.max","operator":"addition","value":4,"requirement":""}

  • attribute - the attribute to affect
  • operator - what is done to attribute
  • value - the value for operator
  • requirement - is not used

Operators list

  • addition - is added when item is attached and substracted when removed
  • attribute_change - changes the "attribute" to value and when removed - uses the "attribute_default" to restore

To be done in the nearest future

  • Friends/rivals section
  • Stress/Harm dynamic values (can be modified by abilities but for now are hardcoded)

Troubleshooting

  • If you can't find the drag-n-dropped item, refer to "All Items" tab on each sheet.

Credits