/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ export class BladesSheet extends ActorSheet { /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); html.find(".item-add-popup").click(this._onItemAddClick.bind(this)); // This is a workaround until is being fixed in FoundryVTT. if ( this.options.submitOnChange ) { html.on("change", "textarea", this._onChangeInput.bind(this)); // Use delegated listener on the form } html.find(".roll-die-attribute").click(this._onRollAttributeDieClick.bind(this)); } /* -------------------------------------------- */ async _onItemAddClick(event) { event.preventDefault(); const item_type = $(event.currentTarget).data("itemType") const distinct = $(event.currentTarget).data("distinct") let input_type = "checkbox"; if (typeof distinct !== "undefined") { input_type = "radio"; } let items = await BladesHelpers.getAllItemsByType(item_type, game); let html = `
`; items.forEach(e => { let addition_price_load = ``; if (typeof e.data.load !== "undefined") { addition_price_load += `(${e.data.load})` } else if (typeof e.data.price !== "undefined") { addition_price_load += `(${e.data.price})` } html += ``; html += ``; }); html += `
`; let options = { // width: "500" } let dialog = new Dialog({ title: `Add ${item_type}`, content: html, buttons: { one: { icon: '', label: "Add", callback: () => this.addItemsToSheet(item_type, $(document).find('#items-to-add')) }, two: { icon: '', label: "Cancel", callback: () => false } }, default: "two" }, options); dialog.render(true); } /* -------------------------------------------- */ async addItemsToSheet(item_type, el) { let items = await BladesHelpers.getAllItemsByType(item_type, game); let items_to_add = []; el.find("input:checked").each(function() { items_to_add.push(items.find(e => e._id === $(this).val())); }); items_to_add.forEach(e => { this.actor.createEmbeddedEntity("OwnedItem", duplicate(e)); }); } /* -------------------------------------------- */ /** * Roll an Attribute die. * @param {*} event */ async _onRollAttributeDieClick(event) { const attribute_name = $(event.currentTarget).data("rollAttribute"); this.actor.rollAttributePopup(attribute_name); } /* -------------------------------------------- */ }