{ "Actor": { "types": ["character", "crew"], "character": { "alias": "", "stress": [0], "traumas": [0], "healing-clock": [0], "experience": [0], "coins": [0], "coins_stashed": [0], "special_abilities": [], "loadout": 0, "harm": { "light": { "one": "", "two": "" }, "medium": { "one": "", "two": "" }, "heavy": { "one": "" }, "deadly": { "one": "" } }, "armor-uses": { "armor": 0, "heavy": 0, "special": 0 }, "attributes": { "insight": { "exp": [0], "skills": { "hunt": [0], "study": [0], "survey": [0], "tinker": [0] } }, "prowess": { "exp": [0], "skills": { "finesse": [0], "prowl": [0], "skirmish": [0], "wreck": [0] } }, "resolve": { "exp": [0], "skills": { "attune": [0], "command": [0], "consort": [0], "sway": [0] } } } }, "crew": { "name": "", "reputation": [0], "lair": "", "tier": [0], "deity": "", "hold": ["strong"], "experience": [0], "hold_types": ["weak", "strong"], "coins": { "max": 4, "value": [0] }, "vault": { "value": [0], "max": 0 }, "turfs": [8], "features": [], "heat": [0], "wanted": [0] } }, "Item": { "types": ["item", "class", "ability", "heritage", "background", "vice", "crew_upgrade", "cohort", "crew_type", "crew_reputation", "crew_upgrade", "crew_ability"], "templates": { "default": { "description": "" }, "ability": { "description": "", "class": "", "price": 1 }, "logic": { "logic": "" } }, "item": { "templates": ["default"], "class": "", "load": 0 }, "class": { "templates": ["default"], "experience_clues": "", "base_skills": { "hunt": [0], "study": [0], "survey": [0], "tinker": [0], "finesse": [0], "prowl": [0], "skirmish": [0], "wreck": [0], "attune": [0], "command": [0], "consort": [0], "sway": [0] } }, "ability": { "templates": ["ability"] }, "heritage": { "templates": ["default"] }, "background": { "templates": ["default"] }, "vice": { "templates": ["default"] }, "cohort": { "templates": ["default"], "cohort": ["Gang"], "scale": 0, "quality": 0, "cohort_list": { "Gang": { "label": "Gang" }, "Expert": { "label": "Expert" } }, "gang_type": ["Adepts"], "gang_type_list": { "Adepts": { "label": "Adepts", "description": "Scholars, tinkerers, occultists, and chemists." }, "Rooks": { "label": "Rooks", "description": "Con artists, spies, and socialites." }, "Rovers": { "label": "Rovers", "description": "Sailors, carriage drivers, and deathlands scavengers." }, "Skulks": { "label": "Skulks", "description": "Scouts, infiltrators, and thieves." }, "Thugs": { "label": "Thugs", "description": "Scouts, infiltrators, and thieves." } }, "expert_type": "", "status": [], "statuses": [], "edges": [], "edges_list": { "Fearsome": { "label": "Fearsome", "description": "The cohort is terrifying in aspect and reputation." }, "Independent": { "label": "Independent", "description": "The cohort can be trusted to make good decisions and act on their own initiative in the absence of direct orders." }, "Loyal": { "label": "Loyal", "description": "The cohort can’t be bribed or turned against you." }, "Tenacious": { "label": "Tenacious", "description": "The cohort won’t be deterred from a task." } }, "flaws": [], "flaws_list": { "Principled": { "label": "Principled", "description": "The cohort has an ethic or values that it won’t betray." }, "Savage": { "label": "Savage", "description": "The cohort is excessively violent and cruel." }, "Unreliable": { "label": "Unreliable", "description": "The cohort isn’t always available, due to other obligations, stupefaction from their vices, etc." }, "Wild": { "label": "Wild", "description": "The cohort is drunken, debauched, and loud-mouthed." } }, "harm": ["No"], "harm_list": { "No": { "label": "No Harm", "description": "The cohort is healthy.", "value": 0 }, "Weakened": { "label": "Weakened", "description": "The cohort has reduced effect.", "value": 1 }, "Impaired": { "label": "Impaired", "description": "The cohort operates with reduced quality (-1d).", "value": 2 }, "Broken": { "label": "Broken", "description": "The cohort can’t do anything until they recover.", "value": 3 }, "Dead": { "label": "Dead", "description": "The cohort is destroyed. You can spend coin equal to your Tier +2 to restore it, plus two downtime activities to recruit new gang members, or hire a new expert.", "value": 4 } }, "armor": false }, "crew_reputation": { "templates": ["default"] }, "crew_upgrade": { "templates": ["ability", "logic"], "crew_type": "" }, "crew_ability": { "templates": ["ability"] }, "crew_type": { "description": "", "experience_clues": "", "turfs": { "1": { "name": "", "value": "", "description": "", "connects": [] }, "2": { "name": "", "value": "", "description": "", "connects": [] }, "3": { "name": "", "value": "", "description": "", "connects": [] }, "4": { "name": "", "value": "", "description": "", "connects": [] }, "5": { "name": "", "value": "", "description": "", "connects": [] }, "6": { "name": "", "value": "", "description": "", "connects": [] }, "7": { "name": "", "value": "", "description": "", "connects": [] }, "8": { "name": "Lair", "value": 1, "description": "", "connects": [] }, "9": { "name": "", "value": "", "description": "", "connects": [] }, "10": { "name": "", "value": "", "description": "", "connects": [] }, "11": { "name": "", "value": "", "description": "", "connects": [] }, "12": { "name": "", "value": "", "description": "", "connects": [] }, "13": { "name": "", "value": "", "description": "", "connects": [] }, "14": { "name": "", "value": "", "description": "", "connects": [] }, "15": { "name": "", "value": "", "description": "", "connects": [] } } } } }